this post was submitted on 23 Oct 2024
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[–] [email protected] 31 points 1 day ago (7 children)

I think it would take off if Facebook wasn't involved

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[–] [email protected] 13 points 1 day ago (1 children)

There's just too many edge cases in VR for it to be a real platform. Movement is hard, there needs to be a lot of space around a person, form factors aren't great for the hardware, there's more graphical requirements, etc.

[–] [email protected] 13 points 1 day ago

It'd legitimately be easier to fit an arcade cabinet in my house than space for proper VR play.

[–] [email protected] 2 points 1 day ago

My brother bought the cv1 Oculus Rift pretty fast after it came out, we've both used it for most of the big releases and I've been wanting to buy my own since, but there's been a bit of hesitation considering my brother early uses his own. I also had reservations against buying a Facebook device after they took over, and I was seeing new releases and resolutions going up a bit.

Then information about the Big Screen Beyond came out, and I really wanted to get it. I checked out the page to buy it several times, kinda wanted to save the money too, though, but I think I was close enough that if I'd known anyone with the facescan iPhone I'd have done the scan and paid the ~$1,500 or so for the full setup.

Knowing myself and my brother, I would have played multiplayer occasionally and bought a few favorite games like Until You Fall, Bonelab, B&S, and Alyx but mostly it would end up sitting unused. I kinda also wanted to develop for VR but I probably wouldn't have done anything more than the two shitty assets I once imported poorly into Blade and Sorcery.

Right now I'm glad I have the $1,500 now because there are car issues to take care of. Ultimately I think VR is beautiful, but my world is still a little too rough around the edges to pay huge sums for a daydreaming toy.

[–] [email protected] 4 points 1 day ago

I sometimes use VR. I have a Quest 2. I just don't really care for any of it outside of linking it up to my PC and playing custom tracks on Beat Saber or getting my wheel out for racing games.

One of the scariest experiences was getting Wreckfest (not sure if it supports VR now but it didn't when I used it), stretching the 2D screen around me, jacking up the POV and having a heart attack when getting side swiped by a bus. That's probably the most fun I've had with a VR Headset 😂

I've also played Civ V on VR just for shits and giggles because why not.

[–] [email protected] 52 points 1 day ago (6 children)

This is why there hasn't been a refresh on the Valve Index: not enough interest, not enough games. Half Life Alyx is still one of the few major games with any depth to them in the market, and you can't access it easily outside of the Steam ecosystem. In other words, it's unavailable for a lot of VR headsets. They aren't going to dump more resources into more VR games if people aren't buying the headsets or the games.

Steam Deck on the other hand? Huuuuuuge market, people want that shit.

[–] [email protected] 11 points 1 day ago* (last edited 1 day ago) (1 children)

True, but there are 2 sides to this: the majority won’t buy VR, unless there are enough games to play.

Studios should be actually investing and taking a risk, maybe it works out and becomes a big market, maybe not. If they keep going the current path, VR will forever remain an expensive niche gimmick. Which they seem to okay with.

[–] [email protected] 9 points 1 day ago (1 children)

There are probably better returns on making games for the existing markets, vs gambling money making games hoping to grow a new market. If VR ever truly takes off, they can always jump in later. (Which is a shame because I would love it if there were a ton of great VR games)

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[–] [email protected] 8 points 1 day ago

That's not why. There's a very high chance Valve is actively working on new standalone VR since some years, there are regular leaks confirming some progress.

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[–] [email protected] 14 points 1 day ago

I've long been skeptical about VR as a mainstream platform. I think the technology is quite cool, but much like those people who used to say "In ten years everyone will have a 3D printer!" and the like, no, I just don't see it happening. The hassle factor is too great for it to be for everyone. Hell, most people seem to be fine with stereo sound, even though surround sound setups have been available for decades.

Whether it's space, cost, or lack of software support, it all seems to combine to make it a bit of hobbyist kit at best. If your goal is to sell millions of copies then you need to target a broader market than hobbyists, and it looks like a lot of companies have ploughed enough cash into this that hobbyist sales aren't going to be enough.

[–] [email protected] 14 points 1 day ago (1 children)

I bought a second generation of Rift (no idea what model it was, but it was the second retail one, not including the CV1 or whatever dev build it was) - and it was fantastic. Thoroughly enjoyed it.

The moment they forced the use of a Facebook account, it stopped getting used. The visor, controllers, and sensors have been sat in a cupboard for a year or two.

I really should see if it has been jailbroken, or if there's a way to utilise the Rift features without any Meta bollocks.

[–] [email protected] 6 points 1 day ago (1 children)

They stopped that years ago. I refused to buy one until it worked without Facebook.

[–] [email protected] 3 points 1 day ago (1 children)

Awesome, so it's usable without an account now?

Honestly, I never checked after I stored it.

[–] [email protected] 9 points 1 day ago (1 children)

they seperated facebook and made it specific to a occulus (meta) account. however at some point of having a meta account, there are methods of outright stripping most of the meta connectivity after granting yourself developer mode and sideloading changes.

[–] [email protected] 3 points 1 day ago

Well that's just fuckin awesome, thank you my friend.

That'll be a giggle on the weekend 👍

[–] [email protected] 10 points 1 day ago (3 children)

Let’s be honest, any manufacturers/developers willing to embrace porn will successful. Everyone else is just picking gnat shit out of pepper, hoping it’ll turn to gold.

[–] [email protected] 5 points 1 day ago

just picking gnat shit out of pepper

Thank you for this wonderful phrase that I will be using from now on.

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[–] [email protected] 75 points 1 day ago (2 children)

I got a quest 2 a few years back, and it blew my mind. We ended up getting my wife her own so we could play together. Now, my daughter plays a lot of gorilla tag, but other than that, they collect dust.

For me, the biggest thing that prevents me from using it more, is the isolation. You need to find an empty space and remove yourself completely from the world.

On my phone or Xbox, I still know what's going on around me, and I can hop in, play for a bit, and still know what's going on in my house. I can walk away for a moment and get back to what I was doing. In VR, it feels like more of an investment. If I'm not sure that I have plenty of time to disengage from reality, I'm not going to bother putting on the headset.

Also, I'm a sweater, and a soggy, foggy headset is just eww.

[–] [email protected] 3 points 1 day ago

This definitely, vr is a lot of fun, especially with friends (in the game or sharing a headset while we all sit in the same room). But it isn't worth setting it all up (especially if it is pcvr) when I could just play one of the 100s of pancake games I have collected over the years.

[–] [email protected] 18 points 1 day ago (1 children)

Bingo. I spent a few hours playing some zombie killer game/demo with the HTC Vive back in like 2017, and while it was actually a lot of fun, it was super disorienting and I definitely knocked some stuff off my shelves by trying to stand in the middle of the room by myself. Someone also walked in without me hearing, and they got a hearty elbow to the face when I swung around to shoot a zombie behind me.

And ugh the sweat is real. After a few minutes the headset fogged up and started slipping off my face, and since that particular headset had porous foam all over it, the sweat soaked in and became gross immediately. That was the last time I used VR.

[–] [email protected] 3 points 1 day ago (1 children)

I know some people hate the idea of VR and want it to go away, others are all in.

I do enjoy it, and I want to be all in, but it's not worth digging it out and charging it up at this point.

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[–] [email protected] 3 points 1 day ago (2 children)

There is potential here, maybe, in the future. But nothing really happening now. Outside of Beat Sabre and a couple of other fun kinda cool but then boring ones, my VR experience got stale quickly.

[–] [email protected] 4 points 1 day ago

It'd be nice for there to be 'halo software' to raise market share, otherwise I think it's circling the drain, suffering from the same feedback loop as SLI. It's niche, so developers aren't exactly clamoring to port things or make new offerings for it, which leaves consumers with less incentive to buy the hardware, which leaves developers with even less reason to touch it. Would Nintendo be in the console business if not for Zelda, Mario, and Tetris? Hard to tell

[–] [email protected] 5 points 1 day ago (4 children)

Does it just need more games maybe? How are flat games that have a VR mode, are those good?

[–] [email protected] 4 points 1 day ago (1 children)

Got an og Vive (699.99 cdn at the time came with headset, controllers, and base stations), playing the hell out of that headset just over a year in steam VR playtime at 2 - 4 hrs a day. I have played Half-Life:VR mod (due to the age of the actual game it is my worst port experience) Half-Life 2: VR mod, Half-Life 2 ep 1 and 2 in VR (absolutely amazing) Raft:VR mod (a few bugs and a few abilities missing from flat, but overall flawless) The Forest:VR mod(excellent), and let's not forget Valheim:VR mod.

Quest garden can be limiting but you can plug your quest (air link, ?whatever? desktop, link cable) and pretty much play anything on steam, personally have 90+ titles under my VR library (no beat saber). You can check yt for people playing these flat2vr games

[–] [email protected] 4 points 1 day ago

Nice. Valheim:VR must be interesting. I can't blame you for HL1, I have a hard time even with Black Mesa. The mechanics are just out of date.

90 games is pretty decent for a niche system. Someday I'll play, it's on my bucket list.

[–] [email protected] 8 points 1 day ago* (last edited 1 day ago) (2 children)

There are some cool ones coming out for Meta Quest exclusively, but I'll be damned if I'm going to buy one of those. Meta's going to exclusive the market to death.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Yeah I don't think doing a VR console war will work. They need to all play the same games, and compete in hardware. Which puts more pressure on devs to make sure the control options are there.

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[–] [email protected] 4 points 1 day ago (5 children)

It's an expensive gimmick.

Like 3D TVs.

[–] [email protected] -1 points 1 day ago (2 children)

its a standalone device that functionally is like buying a phone with a Snapdragon 865(for older quest 2 models). relative to what you're paying for. It's actually not that expensive in the grand scheme of other gaming devices, as its on par/cheaper than basiaclly all other mainstream gaming devices, and on the low end in terms of smartphone pricing.

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[–] [email protected] 2 points 1 day ago (1 children)

Medical training in VR isn't a gimmick. Your view of the uses is just too narrow.

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[–] [email protected] 8 points 1 day ago* (last edited 1 day ago) (1 children)

Thought this too until I was gifted a headset, and found out I was dead wrong.

Btw they genuinely aren't even that expensive anymore. Cheaper than a console, a phone is 3x the cost, and a gaming laptop 6x the cost.

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

I love the shit out of mine. Got the VrCover face pieces which keep sweat from being a problem. I mainly play heavily modded Skyrim VR and a few different exercise games. My son plays a ton of different games with his friends. I don't think they are for everyone, but not a gimmick IMO.

[–] [email protected] 25 points 1 day ago (3 children)

Unlike 3d tvs it actually has something to offer. I wouldn't call it a gimmick, but it definitely has a price barrier that is hard to swallow.

[–] [email protected] 2 points 1 day ago

A slightly more useful gimmick.

[–] [email protected] 16 points 1 day ago (4 children)

It's all closed source trash. No one wants to get stuck with a $500 paperweight if meta decides to alter the deal further.

[–] [email protected] 7 points 1 day ago (1 children)

Yeah I used to have an old Windows MR headset until it stopped working (and I switched to linux)

It was a lot of fun, and I do miss beat saber.

But I'm not going to spend a thousand dollars on an outdated index, or put facebook spyware on my face. If Valve or some other company comes out with something modern without proprietary bs, I'd buy it in a heartbeat.

[–] [email protected] 2 points 1 day ago

Yup and hopefully untethered. The thought of being attached by a cord to my most expensive appliance would never let me be fully immersed

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[–] [email protected] 3 points 1 day ago (1 children)

They're like $300 now. Cheaper than a console, 1/3 the cost of an iPhone, 1/6 the cost of a gaming laptop...

[–] [email protected] 8 points 1 day ago (11 children)

I still cannot fathom how anyone justifies paying so much for phones. My most recent one was a Pixel 4A, £100. I've not seen anything exciting in a smartphone in a decade or more.

[–] [email protected] 4 points 1 day ago

Same! Typing this on a cheap as dirt android 😁

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