this post was submitted on 23 Oct 2024
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[–] [email protected] 3 points 10 hours ago

Wildly overpriced, except for the options owned by the devil. For fuck's sake, "even with this Apple's hilariously expensive flop" underlines how hard companies refuse to get it. To reach a wider audience - charge less. Reduce cost. Simplify and add lightness. the only company even trying is god-damned Facebook, and they're still fumbling it.

You need low-latency 6DOF. Everything else is negotiable. Everything.

And for god's sake, have an intermediate format. Ship a VR gizmo that only renders ten million floating dots... and guarantees it can show them at 200 Hz, with up-to-the-millisecond tracking. Disconnect that performance from computing power. And latency. Let an absolute potato, on the other side of the world, be capable of producing the magical dreamscape you're standing in, without making you throw up.

[–] [email protected] 2 points 15 hours ago (1 children)

Everyone complaining about intense sweating... I have to wonder if you guys are on the bigger side. Playing very active games on the Vive never made me sweat like you guys are saying.

[–] [email protected] 7 points 14 hours ago

Maybe you are just a naturally less sweaty person, that can vary a lot by genetics too, not to mention temperature and humidity around you.

[–] [email protected] 26 points 15 hours ago (1 children)

It needs to either become a generic commodity like a TV, or it will die.

We can't have this fragmented system. Imagine if you needed a Sony TV for PS, one for Xbox, one for PC, a standalone one that could run it's own exclusive content...

It's good tech, and the immersion is unparalleled, but greedy company are going to burn it to the ground it so they can rule the ashes.

It's fucking madness that you can't even use it to watch 3D movies on Netflix etc. There needs to be a generic box that accepts USB or HDMI input from all devices so you can at least use it for things other than gaming, even if it just puts it all in a big virtual screen.

[–] [email protected] 5 points 10 hours ago

Yep. The Corporate demand for siloed ecosystems is self-defeating. There are other examples of the same paradigm with VHS v Beta, DVD Audio vs SACD, Dvd vs LaserDisc etc.

Frankly, I don't really care if the tech dies- the companies that "support" it are too flimsy to be counted on as going-concerns, they're just fighting their own downward spirals.

[–] [email protected] 2 points 15 hours ago

It's still pretty much gate kept to rich people. The affordable ones will make you sick if you're not in the small lucky group that is unaffected. I've wanted to get into VR for years but never have the excess money to do it. I have noticed an uptick in YouTubers playing VR lately. I think this article and the developers polled are missing a lot of reality.

[–] [email protected] 1 points 15 hours ago (1 children)

Antis have been killing VR for years already, Asgard Wrath 2 came out in December.

[–] [email protected] 2 points 15 hours ago

What do you mean by this?

[–] [email protected] 20 points 16 hours ago (1 children)

I blame Meta. My Oculus Rift CV1 was working great until some random software update and now for some reason it won't read my sensors as being connected via USB3.0 cable despite them being so, instantly rendering my expensive VR device a giant paper weight.

I'm still salty about Oculus starting out crowdfunded then selling to Facebook. What a fucking betrayal.

[–] [email protected] 3 points 12 hours ago

I loved my original oculus. I thought it was very well built. I loved it right up until having a Facebook account became mandatory... now I love my value index.

[–] [email protected] 14 points 16 hours ago* (last edited 16 hours ago) (2 children)

Sony gave up on the VR2 before it was even released. No promotion, hard to even find the games in the store, no free VR games in PS+, barely any investment in developers and exclusives. I don't understand why anyone would expect a better outcome.

[–] [email protected] 4 points 13 hours ago

Sony gave up on VR when the PS5 launched without it.

[–] [email protected] 4 points 15 hours ago (1 children)

PSVR2 died because it's not backwards compatible with PSVR1.

[–] [email protected] 1 points 15 hours ago

That’s another reason, yes

[–] [email protected] 3 points 17 hours ago

As other have said, it's extremely expensive to pc/vr and for those that can afford it, there isn't enough content. For video browsing I find that I have a better monitor than the quest 3. (led vs qoled) so why would I bother? Plus I have a fiancé around me when I'm at home so it makes no sense to close myself off. I enjoy the product and maybe if it had better integration for multiple people, I might use it more often. The fix for the sweating is to use a bobovr s3 pro strap and to remove the headface. It also comes with a fan so it's honestly very comfortable. But that's another £100.

I wish it could take off more, but I know it's still just a gimmick.

[–] [email protected] 2 points 17 hours ago (2 children)

where are the vr holographs? i want a star trek holodeck in my house

[–] [email protected] 3 points 12 hours ago

holograph - A document written wholly in the handwriting of the person whose signature it bears.

I think you meant hologram. In which case, check it out: https://axiomholographics.com/devices/hologram-room/

[–] [email protected] 2 points 15 hours ago (2 children)

It's been difficult so far to make beams of light decide to stop middair, but maybe you have some ideas?

[–] [email protected] 2 points 12 hours ago

The work these folks are doing is pretty cool. They utilize polarized light to allow for multiple viewing angles of holograms. https://axiomholographics.com/

[–] [email protected] 3 points 13 hours ago

The force fields that allow you to walk in one direction without actually moving and hitting the wall also seem to still be missing in our RL tech tree.

[–] [email protected] 12 points 18 hours ago

I imagine when you treat VIRTUAL REALITY BEING REAL NOW as a fad, develop like two or three games for it, then never do anything with it again.. yeah I imagine the market would decline...

[–] [email protected] 27 points 18 hours ago

Half Life Alyx is like if we got Super Mario 64, and then four years later the games influenced by it just didn't come.

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