this post was submitted on 04 Jul 2025
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[–] [email protected] 1 points 3 days ago

I wonder how much of it is mismanagement on behalf of Microsoft itself, and how much of it is small-time devs suddenly getting more budget than they've ever seen before and deciding to get super ambitious with their next project and then having to scale it back when they can't actually handle the project?

It's what happened with EA and Anthem. Bioware suddenly got a shitload of money, couldn't hack it, had to scale back the project, and it all fell apart.

[–] [email protected] 5 points 4 days ago (1 children)

Were entering the video game dark ages.

[–] [email protected] 5 points 3 days ago

AAA devs are finding out there's no such thing as infinite money doesn't mean there are no good games. Look around and you might just realize they're actually the least interesting content out there. There are more games coming out per/day than at any other point in history. Take some initiative and you'll find something great.

[–] [email protected] 2 points 4 days ago

Freelancer 2. Will not forget.

[–] [email protected] 12 points 5 days ago* (last edited 5 days ago)

Yeah, remember when we had a proper alternative to twitch that had a better & faster Streaming Protocol called Mixer. Which was actually focussed on Gaming ??

Yeah it was run by Microsoft & then they killed it.

Then Glimesh revived it in a way& now it's dead too. Shame, it was OpenSource too

[–] [email protected] 33 points 5 days ago (2 children)

The problem in most big companies (and organisations or countries) is that leaders promote people who think like themselves or at least are very agreeable. And as time passes they end up surrounding themselves with yes-people; every bad idea is cheered on, because all the critics have been fired or are way down in the hierarchy.

[–] [email protected] 11 points 5 days ago

So true. All those suck ups are at the top and the bosses overestimate themselves. What we need more smaller studios.

[–] [email protected] 18 points 5 days ago* (last edited 5 days ago)

And in that environment, everyone who actually understands how things work quits or gets quit. It's my understanding that there are large sections of code bases that MS just doesn't touch, because everyone who understood how they function is gone. Continuity of institutional knowledge is difficult in the best cases and impossible under leaders that discourage dissenting perspectives.
/gestures about wildly

[–] [email protected] 33 points 5 days ago (3 children)

Eighteen months ago, I was an advocate for Microsoft buying Activision Blizzard, because I didn't think anybody could have done a worse job than Bobby Kotick.

Phil Spencer has proven me wrong. This arsehole tried to shut down Tango Gameworks after they literally shadowdropped a critically acclaimed GOTY contender.

[–] [email protected] 2 points 4 days ago

Never underestimate Phil Spencer.

[–] [email protected] 13 points 5 days ago

Bizarre Creations had the misfortune of being owned by both of them before being shut down.

It really shows that something is fucked up in businessland that they're so bad at managing studios, when managing studios is literally all they fucking do.

Same with EA. It's just a wasteland of dead companies. The list of studios they've closed is bigger than the list of ones they still own.

[–] [email protected] 11 points 5 days ago* (last edited 5 days ago) (1 children)

I still kinda want Microsoft to buy Activision Blizzard, but not for altruistic reasons.

[–] [email protected] 9 points 5 days ago (1 children)

But Microsoft already bought Activision Blizzard.

[–] [email protected] 4 points 5 days ago

Shows how much I care about the output of either company.

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