this post was submitted on 07 Sep 2024
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[–] [email protected] 31 points 1 month ago (3 children)

I reinstalled BG3 just because I heard about mods coming to console.

I bought it at launch. Played it until my saves deleted themselves right at the start of Act 3. I was broken. It was such a slog for me to get that far. I had to Claw for every inch of progress.

With mods tho. I can cheat. And boy I love cheating. I grew up with Action Replay, GameShark, Game Genie, etc. I've missed them terribly.

[–] [email protected] 7 points 1 month ago

I am a singleplayer cheater, and all the times in the past that I lost massive progress because of glitches and crashes is one of the major contributing factors to it.

[–] [email protected] 9 points 1 month ago (1 children)

Play the games how you want to have fun, and anyone who says otherwise is dead wrong. I've dabbled in "cheating" myself, whether it's giving myself 60 pts for starting traits in Zomboid, or building really unbalanced maps in AoE II and preventing the computers from ever advancing, it's fun to sometimes modify the rules to benefit me unilaterally.

[–] [email protected] 10 points 1 month ago (2 children)

Games are about fun. As long as you're having fun then where's the harm?

I don't play online games much. And I've never even tried to cheat when I did. I know the difference.

But if it's a single player game and I'm having trouble? Hell yeah I'll cheat. Proudly.

[–] [email protected] 7 points 1 month ago

It bothers me that stuff like GTA V or Red Dead doesn’t have cheat codes. Memorizing the whole list for San Andreas made you a god when playing with your friends and taking turns. Single player should let you turn on all the wacky physics and crazy mechanics you want

[–] [email protected] 3 points 1 month ago

Oh yeah, I wouldn't cheat if I were playing with other humans, but sometimes I want to explore depths of a game that time just doesn't permit, so I gotta skip the grind and get right to the part where I'm unkillable. And yeah, if you're having fun, that is the point!

[–] [email protected] 3 points 1 month ago (2 children)

Did you ever find out how your saves got deleted? Been facing save-related troubles with a similar impact when cross playing between PC and ROG Ally

[–] [email protected] 3 points 1 month ago

I just heard that right after launch it started happening and apparently they fixed it without much fanfare. At least on single platforms. Like I'm just on Xbox.

[–] [email protected] 3 points 1 month ago

I dont have an answer, just want to commiserate as I also had two different characters vanish to corruption or some such

[–] [email protected] 9 points 1 month ago* (last edited 1 month ago) (1 children)

Last I heard the achievement enabler mod was still broken on this version, So I'm currently playing vanilla, trying to get the last few achievements I need So that I won't have to care about them anymore.

[–] [email protected] 10 points 1 month ago (1 children)

i don't know if it will help, but you don't have to care about achievements even if you haven't gotten them

[–] [email protected] 3 points 1 month ago (1 children)

Oh I know, and for most games I don't, but in the case of games I really like I like to, and besides I've got so few left (and not even the hardest ones at that) that if I didn't at least try it would bug me

[–] [email protected] 5 points 1 month ago

This is me. I don't give a single fuck about achievements, unless ive really enjoyed myself and (usually) only if I'm most of the way via my regular playthrough. Requiring multiple playthroughs is an immediate turn off, too many other games to get to lol.

[–] [email protected] 22 points 1 month ago* (last edited 1 month ago) (1 children)

Klei, Take-Two, Mojang, pretty much built their games on community mods. Heck, even mobile and desktop user interfaces are based on community mods.

[–] [email protected] 2 points 1 month ago (2 children)

Which klei games have the strongest modding?

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (1 children)

i would say Oxygen not included has the largest amount of mods with the most impact of the Klei games - Don't Starve has some nice mods too though

[–] [email protected] 1 points 1 month ago

I've checked and Invisible inc has a still active modding community too!

[–] [email protected] 3 points 1 month ago (2 children)

Hard to say. For Rimworld, there are lots of engine-level mods/fixes and expansions, so i guess this one?

[–] [email protected] 4 points 1 month ago

Rimworld is from Ludeon Studios.

[–] [email protected] 6 points 1 month ago (1 children)

That one is not from Klei :) I'm asking because I like all the Klei games I've tried, but didn't get much into modding with any of them...

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago)

Oh, right. Really thought it's from the same studio as ONI and Don't starve.

From the two, i think oni has more modding?

[–] [email protected] 8 points 1 month ago (3 children)

Note that Larian essentially takes full ownership of anything you upload on their own mod Loader and that you can still install external mods despite claims from some players that you can't.

I've seen some wild discourse on the Steam forums in recent days so let me remind you: It will take some time for some mods to be updated so stay patient.

You may also run into issues with the update itself even if you never used mods. Larian is aware and recommends a full re-download and installation which of course can be very frustrating. Maybe it's worth waiting a couple weeks or months before jumping back into the game.

[–] [email protected] 4 points 1 month ago (1 children)

Note that Larian essentially takes full ownership of anything you upload on their own mod Loader...

Every company does.

[–] [email protected] 0 points 1 month ago (1 children)

And you'd be surprised how many people forget that and then are surprised when they're taken advantage of.

[–] [email protected] 1 points 1 month ago

Who's taken advantage of? What are you talking about.

[–] [email protected] 4 points 1 month ago

Reminds me of how a bunch of mods got integrated into Divinity original sin 2 as optional features.

[–] [email protected] 23 points 1 month ago (3 children)

1. OWNERSHIP

By accepting these terms, you acknowledge and agree that you do not own or have any proprietary rights in the Game or any Mods you create, except as specifically mentioned here. Any Mods you create are your property only if they consist only of your original creative work. To the extent that any element of your Mod includes or is derived from the Game's intellectual property (such as code, themes, characters, names, stories, dialogue, locations, artwork, sounds, music, and visual effects), you agree that all intellectual property rights therein, whether they are registered or not, are owned by Larian Studios and its licensors.

I'm not sure I believe you about your first point.

[–] [email protected] 1 points 1 month ago

Wait you're looking for evidence? And using logic? Sir this is Lemmy.

[–] [email protected] 14 points 1 month ago (1 children)

That kind of ownership clause is pretty standard for mods, especially when the game officially supports mods. Game studios don't want to run into legal issues if they release some DLC or patch that happens to implement features that another mod included.

[–] [email protected] 3 points 1 month ago

It's also a way to essentially say, "hey if we release paid dlc, you can't call it a mod and release it for free".

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