Can confirm: tried to copy barbarians from D4. Slung the two-handed mace over my back and as soon as I tried to pick up the two-handed sword I fell over. Couldn't even get to the one handers
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Thinking about Dark Souls 1 having the animation for taking something out of your inventory, such as the binoculars, your dude basically pulls it out of his ass.
This could give a realistic idea of carrying capacity: The evolution of military kit – the equipment of Britains soldiers from the 11th century to today | the vintage news.com
11th century:
2014:
Hell yeah learned a thing.
I mean, carrying capacity is real, just that in real life mine is very low.
They're learning TOTAL nonsense...
Like that perseverance and effort lead to success and reward.
And unless they are playing souls like games, the apparent skill progression is falsely inflated by enemy difficulty decreasing each attempt.
They should ban multiple swords in games for sure - only one per person and that's it.
That is nothing compared to the fact you could place a ten full large backpacks inside one glowing knapsack on a mud and it wouldn't affect you stamina at all.
I love in old adventures, how they can pull out of bag almost anything. Eagle, fridge and even a car and still it looks believable.
omega vanitas enters the chat
"yes this piece of paper and the full body armor take up the same amount of space"
Do you mean I can't just pause a street brawl to eat 8 bags of flour and a wheel of cheese to restore some health before continuing to fight?
My head canon for pause menus is that time continued as normal from the npcs perspective and I just ate food so fast I broke the laws of physics
As for bread healing stab wounds well it was just really delicious bread
And how many dirt blocks you can carry
I've got three buckets of water in my backpack!
Is this why zoomers grew up with 2 guns shooters?
I often struggle while playing STALKER (especially Anomaly) because I feel like I should only realistically carry two guns, but here I am with an AR, a hunting rifle, a shotgun, and a sidearm.
I picked up some gel airsoft guns and have been playing steady with my kid.
Anyways I just picked up a rifle which freed up both pistols we had for one person to wield. And let me tell you, dual wielding automatic pistols not only is completely non-functional but also makes you feel like an idiot just holding them. Completely the opposite of Halo.
Bet you look rad as hell, though.
4 is already too low.
Lol, yeah.. I've seen other people's inventory in screenshots and a lot of them are wearing an exosuit just to lug around twelve different rifles and machine guns.
Maybe it was CS Lewis who argued that fairy tales are a less dangerous kind of fiction than real-life setting fiction. Nobody really thinks talking dogs and dragons are coming to their schools, after all. It's safe because it's not pushing unrealistic expectations about how the world works.
That's a really solid argument coming from a Christian apologist.
I ran into this T-shirt at a con recently.
I needs it
Weight systems like Skyrim are pointless time sinks. They're not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.
Kenshi keeps it somewhat realistic: a slot for a main weapon and a sidearm each, and str on 1 lets you carry a bit of food additionally and not much else, encumberance has speed and fight debuffs. Inventory in slots is restricted anyway and most things don't stack (though i use ogre stack mod). Then there's backpacks for the buff members of your team. Btw, arm bulk is determined by whole 3 parameters.
I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.
This might be my only complaint about Baldur's Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.
Were you carrying around 1000 camp supplies, 8 looted swords, 35 potions, and 2 suits of plate armour by any chance? ;)
Obviously, yes. Lol.
What a coincidence, that’s the exact kit I equipped Laezel with.
Aye, the inventory is borked. They should have used the inventory slot limitation as well as weight, just like in the real baldur's gate games!
yeah, but they have an easy instant right click to send to camp button. it's really not a hindrance.
I disagree. It's still a bunch of unnecessary menu management time, especially if you're running a low STR party. That being said, I have over 650 hours in the game so it definitely didn't ruin it for me.
The inventory management in general was clunky and pita to use for a game from 24'
Stalker was good for this, realistic weight allowances, the more you carried the quicker your stamina went dien until you couldn't jump and then couldn't walk.
Nothing a few cans of energy drink can't fix