this post was submitted on 05 Sep 2024
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Greentext

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[–] [email protected] 76 points 2 months ago (11 children)

Fun fact. The original sound file for "SEGA" that played right before you started some of the original Genesis titles was larger than the games themselves.

Looks like we're returning to tradition.

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[–] [email protected] 48 points 2 months ago (6 children)

press any key to proceed to the main menu

WHY CAN'T YOU JUST SHOW IT???

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[–] [email protected] 41 points 2 months ago (3 children)

also, get flashbanged by the extremely bright white logo screen on a dark game at night

[–] [email protected] 16 points 2 months ago (1 children)
[–] [email protected] 10 points 2 months ago (1 children)
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[–] [email protected] 8 points 2 months ago (1 children)

I honestly like games opening logos, I think they are really cool... not with unskippable cutscenes tho

[–] [email protected] 14 points 2 months ago

I hated those opening logos on older games because the game always waited for all the openings to finish before starting its initialization process. So those 30 seconds spent on the openings could have half the game initialized by then.

[–] [email protected] 34 points 2 months ago (2 children)

PCGamingWiki is a great resource that includes instructions on skipping intro videos for every game that it's possible to do it with.

[–] [email protected] 20 points 2 months ago (5 children)

Love to spend $70 on a game and then spend another thirty minutes to an hour learning how to hotwire it to start in a timely manner.

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[–] [email protected] 11 points 2 months ago

Not a chad pirate, eh?

[–] [email protected] 36 points 2 months ago

Why don’t games have playable credits?

Let me play the tutorial and show the obligatory Unreal and whatever logos during it like in the movies

[–] [email protected] 39 points 2 months ago (2 children)

I've stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000's. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they've never improved, from what I can see. What's the point of those anyway, other than annoy your players and make them hate your company?

[–] [email protected] 4 points 2 months ago (1 children)

Was that battlefield 2, or battlefield 2, the second 2?

[–] [email protected] 5 points 2 months ago (1 children)

The 2005 game. I had paid full price for the game and enjoyed it for a while. Then they released the expansion pack BF2:SF. The players who owned that expansion pack had access to more powerful weapons which they could use online against players who didn't have that pack. Essentially turning a paid game into a "pay to win" format. I since then haven't given EA a penny.

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[–] [email protected] 15 points 2 months ago (2 children)

I've stopped buying EA games when they turned Battlefield 2 into a pay-to-win game

Battlefield Play-for-Free. Horribly cut down and butchered version of a great game.

[–] [email protected] 0 points 2 months ago (1 children)

I'm talking about the 2005 game.

[–] [email protected] 3 points 2 months ago

Pirated the shit out of it. Had great time - no pay to win mechanics in the pirated version

[–] [email protected] 5 points 2 months ago

It was my first Battlefield game and I had so much fun with it

[–] [email protected] 103 points 2 months ago (6 children)

Whoever decided that "hold to interact" was to be the new default needs shot.

It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.

Fuck you, David Cage. I don't think you're the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.

[–] [email protected] 7 points 2 months ago (1 children)

While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.

But yeah it's overused.

[–] [email protected] 6 points 2 months ago

With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it's that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you're facing time as much as your own needs and desires.

[–] [email protected] 2 points 2 months ago

your reign of terror shoulda ended with Indigo Prophecy.

Well, at least it ended with JASON!

[–] [email protected] 9 points 2 months ago

I like the Borderlands approach where clicking interact would put it in your inventory, holding interact would either equip the item if it was equippable, or else pick up all the pickups around you if it wasn't.

[–] [email protected] 6 points 2 months ago

I recently replayed Arkham Knight and the way you're handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn't a spin-off sequel to that.

[–] [email protected] 26 points 2 months ago (1 children)

i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.

i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk

[–] [email protected] 8 points 2 months ago (1 children)

I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats

[–] [email protected] 10 points 2 months ago (1 children)

S.T.A.L.K.E.R fans are a strange breed. You either bull through it and walk away with a "Okay time, never going to boot it up again", or you're 2 hours deep and already halfway through the bottle of vodka, chewing on hard bread, and singing along with the NPCs.

We live and die by the Zone.

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[–] [email protected] 11 points 2 months ago (2 children)

To be fair, the first 3 hours of Indigo Prophecy are absolute kino.

[–] [email protected] 6 points 2 months ago

I always thought David Cage pieces were movies that accidentally had games inserted into them

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