this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 15 points 4 months ago (5 children)

Rogue for the rogue mechanic. Progressing in a game as far as you can until you die, then using some form of enhancement mechanic be harder faster better or stronger to go again.

[–] [email protected] 25 points 4 months ago (4 children)

Funny enough, Rogue doesn't have a set of permanent enhancement for a wider meta game. In Rogue you start over from scratch always and every time. That's the difference between a roguelike and a rogue liTe game. Binding of Isaac and Spelunky are roguelike. You die, you start over from scratch. Hades and Slay the spyre are rogue lite. Every run gives permanent enhancements that change the next runs, so each time you start slightly different or progressively better.

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[–] [email protected] 14 points 4 months ago (1 children)

Isn't it called "rogue-like" because that last part of metaprogress was not in rogue? Maybe I'm confusing it with roguelite.

[–] [email protected] 14 points 4 months ago (1 children)

Be careful; you're stepping into a holy war. There are some who stick to "the Berlin Interpretation", where there are far more criteria to what makes a roguelike, and from my perspective, it makes those games so close to Rogue that it's not worth giving it its own genre, plus this classification came out just before Spelunky ruined it. Colloquially, you're typically right though. Most will call a game roguelite if your progress gives you upgrades that make the next runs easier, whereas a roguelike may still have unlocks that add more variety or "sidegrades" that are neither better nor worse.

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[–] [email protected] 54 points 4 months ago (3 children)

Though it was used in a few games before, a Quake tournament and Half Life 1 cemented the use of WASD controls.

[–] [email protected] 12 points 4 months ago (5 children)

ESDF is the superior keybinding

[–] [email protected] 4 points 4 months ago (2 children)

It's such a pain remapping controls on every. single. new. install.

But it's worth it. Fuck wasd

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[–] [email protected] 3 points 4 months ago* (last edited 4 months ago)

~~Esdf requires more dexterity and is generally less accessible.~~

I'm an idiot and misunderstood which key bind was being talked about

[–] [email protected] 4 points 4 months ago (2 children)

Asdf is just better for general key availability imo

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[–] [email protected] 3 points 4 months ago (1 children)
[–] [email protected] 3 points 4 months ago (1 children)

There literally dozens of us!

[–] [email protected] 2 points 4 months ago (3 children)

But for real, i struggle to play games with wasd default and now keybind changes. Part of it is as simple as my hand is just used to using esdf and I constantly hit the wrong keys in those games. But the loss of useable keys on my pinky just feels so bad.

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[–] [email protected] 63 points 4 months ago

Donkey Kong (1981) popularized having different levels in a game to progress a storyline. Until then, you would have the same level over and over with increasing difficulty

[–] [email protected] 85 points 4 months ago (1 children)

Slay the Spire spawned a ton of deck builder roguelites.

[–] [email protected] 22 points 4 months ago

Without which we wouldn't have the only true deck builder roguelite, Rogue Light Deck Builder.

https://youtu.be/FC0QczcuFX0?feature=shared

[–] [email protected] 37 points 4 months ago (1 children)

Minecraft for the fully breakable/buildable procedural open world.

[–] [email protected] 52 points 4 months ago (1 children)

Minecraft is far more responsible for the survival crafting genre that followed in its wake.

[–] [email protected] 28 points 4 months ago (5 children)

Minecraft Hunger Games, although a mod, is responsible for the Battle Royal hype aswell.

So Minecraft caused Fortnite twice - once as a survival crafting and building game and then as a Battle Royal retaining some of these elements

[–] [email protected] 12 points 4 months ago (4 children)

What's the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.

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[–] [email protected] 33 points 4 months ago (1 children)

Mario 64 definitely paved the way for most of the 3D platformers of the 21st century

[–] [email protected] 16 points 4 months ago (6 children)

I'd give that to Tomb Raider but both are exceptional.

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