this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 10 points 4 months ago

Crush the Castle inspired Angry Birds and several other games with the same catapult mechanic. Loved that flash game way before Angry Birds was put on the App Store.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (6 children)

funny how no one even mentioned World of Warcraft for MMOs because it's too obvious.

[–] [email protected] 9 points 4 months ago (2 children)

There were popular MMOs before WoW, such as Runescape and Everquest. WoW just took a popular genre and rocketed it into the stratusphere.

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[–] [email protected] 27 points 4 months ago (2 children)

Batman: Arkham Asylum's free-flowing combo system was copied by many future games.

[–] [email protected] 7 points 4 months ago (5 children)

And unfortunately, not one of them did it better.

[–] [email protected] 10 points 4 months ago (1 children)

The Spider-Man games come close, but that first Arkham game was just so well done

[–] [email protected] 3 points 4 months ago (1 children)

They might be closest, but they're still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it's far worse off for it.

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[–] [email protected] 10 points 4 months ago (6 children)

Street Fighter 2 popularized and pretty much set to stone what a tournament fighter game should be. Mortal Kombat came first, but its single-player progression was this weird "tower" with some gimmick fights thrown in, like you vs 2.

Thinking about it, I'd say Mortal Kombat popularized the "REALLY fucking cheap sub boss/final boss" that many other fighting games have (looking at you, SNK) - I mean, good luck getting close to Goro in the first place.

I wonder which korean mmo could be considered as the one that de facto popularized pay-to-win as an integral mechanic.

Diablo hands down popularized not only the action RPG genre, but also having enemies as loot mystery boxes. One lucky kill and you could get your hands on a really great piece of equipment. The amount of clones speaks for itself.

I think Gran Turismo popularized the "carreer mode" of racing games.

[–] [email protected] 11 points 4 months ago

Mortal Kombat did not come first. It was quite openly inspired by Street Fighter II.

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[–] [email protected] 3 points 4 months ago (1 children)

Im pretty sure the actual, physical Trading card games like MtG and Pokemon gave us all these games with card mechanics in the late 90s/early 2000s.

Culdcept (1997), Baiten Kaitos (2003), Kingdom Hearts - Chain of Memories (2004). Then the card games weren't as popular for a bit, then the digital ones died out.

And then Blizzard released Hearthstone in 2014. I haven't played the other ones to know for sure, but I believe Yu-Gi-Oh Master duels crafting system can directly trace it's roots to it. Trade cards for dust of a specific rarity, dust from 3 can form a new card, Shiny cards give enough dust on their own for any card, etc. .

[–] [email protected] 2 points 4 months ago (2 children)

I really thought hearthstone came out much easier than 2014.

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