this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 6 points 9 months ago (5 children)

Serious Sam The First Encounter claims to have invented event cued music. Ie, intense fight music stops once an encounter is over.

Quake is believed by many to have invented Rocket Jumping, but Marathon (1993) had two forms of it first.

Marathon and Rise of the Triad both released with duel welding pistols in the same week.

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[–] [email protected] 6 points 9 months ago (1 children)

DOTA popularized and also invented the battle pass mechanic.

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[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (2 children)

Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it's been too long and memory gets fuzzy.

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[–] [email protected] 7 points 9 months ago (1 children)

Battlefield 1942 introduced rideable vehicles to the maps.

Halo introduced regenerating health.

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[–] [email protected] 8 points 9 months ago (1 children)

Doom or Wolfenstein birthed 3d fps I'm p sure 😁

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[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (2 children)

Elite was the first game to utilize procedural generation, which has been extremely popular across multiple genres.

https://en.wikipedia.org/wiki/Elite_(video_game)

https://www.guinnessworldrecords.com/world-records/first-use-of-procedural-generation-in-a-video-game

While some might not consider it a game mechanic I certainly do, as gaming the proceduraly created levels is a core part of certain games, see mapping tactics in Diablo 2 for example as you use knowledge of procedural generation to reduce the time to find and kill bosses!

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[–] [email protected] 6 points 9 months ago (1 children)

This is a fantastic timeline if you want to go into details.

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[–] [email protected] 4 points 9 months ago (2 children)

Why hasn't anybody named Worl of Warcraft? They definitely made a shift in the mmorpg scene..

Or Tomb Raider for the first big budget movie adaptation.

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[–] [email protected] 13 points 9 months ago* (last edited 9 months ago) (1 children)

Gears: cover shooter

Prince of Persia: realistic animations with weight. also popularized a platformer subgenre, which was called cinematic platformer but unfortunately the life of the subgenre was cut short due to the advent of 3d.

Diablo: ARPG genre, and even more so loot rarity system (especially the four tiers common/rare/epic/legendary) and affixes in loot as well.

Half-Life: a lot of good things, sure, as pointed out by other comments, but I will also never forgive valve for popularizing the game not fucking starting for ages.

Rogue and maybe more so Nethack: roguelike mechanics.

some really obvious ones are Tetris: falling block puzzles and Sokoban: pushing block puzzles.

also now pretty much obsolete but Overwatch: loot boxes. they existed before, but Overwatch made them an industry standard.

[–] [email protected] 12 points 9 months ago (1 children)

Wasn't CS/TF2 far more influential in the lootbox department?

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

i don't think they were as influential no. overwatch loot boxes were not only a monetization venue but also the main leveling system. whether you paid or not you always played toward a loot box. and couple with the game's massive success and popularity it opened the floodgates to this form of monetization to be a standard.

[–] [email protected] 25 points 9 months ago (2 children)

CoD and Assassin's Creed popularised selling the same fucking game 20 times

[–] [email protected] 15 points 9 months ago* (last edited 9 months ago)

FIFA and other sports games as well

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[–] [email protected] 0 points 9 months ago (1 children)

Another one that comes to mind (that someone can correct me on). Was Uncharted the game that made the “no health bar, but redder screen as you are close to dying” popular?

[–] [email protected] 5 points 9 months ago (1 children)

Nah, CoD2 switched to health regen and dumped the health bar before them. It was partially to adapt to the console gameplay pioneered by, IIRC, Bungee with Halo.

[–] [email protected] 1 points 9 months ago

Area 88 did something like that back in the SNES days.

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