this post was submitted on 09 Jun 2024
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[–] [email protected] 8 points 10 months ago

I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see

[–] [email protected] 8 points 10 months ago (1 children)

Fuck yeah. Absolutely loved the first 2, absolutely gonna love this. Time for another Eternal playthrough

[–] [email protected] 13 points 10 months ago (2 children)

The first 2? You don't mean Doom and Doom 2, do you? Fuck, I'm old.

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[–] [email protected] 45 points 10 months ago (8 children)

Anyone remember when Doomguy was a Space Marine?

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[–] [email protected] 5 points 10 months ago

Any chance for Heretic/Hexen easter eggs?

[–] [email protected] 32 points 10 months ago* (last edited 10 months ago) (4 children)

Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.

I liked the gun that crushes up and shoots skulls tho. That's metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.

[–] [email protected] 19 points 10 months ago (3 children)

And no monster piñatas. And no trap rooms. And no pointless upgrades. And no nausea-inducing jumping puzzles.

Classic doom, pretty graphics, crazy weapons, new monsters, and steal music from 90s hard rock and heavy metal again.

[–] [email protected] 9 points 10 months ago (1 children)

And no nausea-inducing jumping puzzles

I take it you're not a Rise of the Triad fan. 😆

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[–] [email protected] 30 points 10 months ago (3 children)

For sure Mick Gordon esque music but definitely not him, it's missing his specific touch

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[–] [email protected] 4 points 10 months ago
[–] [email protected] 18 points 10 months ago (1 children)

I'm hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.

[–] [email protected] 1 points 10 months ago (2 children)

This wasn't a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing

[–] [email protected] 3 points 10 months ago (1 children)

There’s the stone imps who can only be damaged with the full auto mod (or super weapons).

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[–] [email protected] 15 points 10 months ago

It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.

[–] [email protected] 14 points 10 months ago (1 children)

Goddamnit I'm loving this third era of DOOM.

[–] [email protected] 4 points 10 months ago (4 children)

I have only played the 2016 game, would you say previous titles have aged well?

[–] [email protected] 2 points 10 months ago (4 children)

Definitely not Doom 3, lol.

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[–] [email protected] 5 points 10 months ago (1 children)

Awesome!

Was expecting this to be Xbox/PC exclusive but looks like it’s getting a PS5 release too.

[–] [email protected] 6 points 10 months ago (1 children)

wasn't being crossplatform one of the things Microsoft promised during all its buying up of the games industry?

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[–] [email protected] 34 points 10 months ago* (last edited 10 months ago) (1 children)

That skull crushing weapon is so satisfying to watch.

Judging from the trailer it looks like we will see more open arenas. Good to see they won’t try to make a repeat of Eternal and instead try new ideas. Looking forward to see how it plays out.

[–] [email protected] 13 points 10 months ago (1 children)

Speaking of not repeating Eternal, I didn't see the chainsaw or any colorful pickups dropping from enemies, which is nice.

[–] [email protected] 15 points 10 months ago

Technically the shield is a chainsaw

[–] [email protected] 4 points 10 months ago* (last edited 10 months ago)

Looks fucking sick

Edit: sick as in awesome

[–] [email protected] 2 points 10 months ago

Ooooof I'm fuckin in.

[–] [email protected] 65 points 10 months ago (7 children)

Meh. I was really hoping they'd go back to the sci-fi aesthetic of 2016 but instead they've doubled down on the weird high fantasy with guns thing.

It's like they actually wanted to reboot Heretic/Hexen but they couldn't get the license for it so they've just shoehorned it into Doom instead.

[–] [email protected] 21 points 10 months ago (2 children)

To me it feels like they're leaning into more of a Quake 1 aesthetic, which I really like.

Funnily enough I never really liked that the quake sequels doubled down on the sci-fi so hard.

[–] [email protected] 13 points 10 months ago

Yeah honestly Eternal should've been a Quake reboot using the new engine rather than a Doom sequel. Everything about it felt like Quake.

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[–] [email protected] 33 points 10 months ago (1 children)

Sorry it's not going in the direction you hoped. I'm personally super into this vibe. Feels bizarre and different. Hopefully they capitalize on the theme and do something cool with it. If the "dragon" flight part is as tight and fun as recent Doom mechanics, it could be really fun.

[–] [email protected] 10 points 10 months ago (1 children)

Agreed. I am not a fantasy fan for games really at all (with very few exceptions) but this looks so rad. The combination of tech and fantasy looks like a wild ride.

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[–] [email protected] 17 points 10 months ago

Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear

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