They played too many videogames instead of learning good skills. ๐ฅ
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More of a late stage capitalism issue than a millennial issue
'Easy' 'solution': Do game dev as a hobby, release as FOSS
Millennials killed gaming. And coffee. And avocado toast.
As a millienial software dev:
Imo: What happened is twofold:
- The business grads also played games, and saw the money to be made.
- The best devs are smart enough to *not work in AAA Gamedev.
I've been curious lately if the original Ape Escape is as good as I remember. I heard the sequels weren't as good, but I have fond memories of the first game on PS1.
I prefer the sequels to AE1, with 3 being the best of the bunch (no pun intended).
Gen X is running those companies, they're the ones to blame for this shit.
Indie gaming is the best it's ever been. AAA gaming was always going to devolve into cashgrabs.
And also, the rate of good AAA games coming out is still the same, it's just they're drowning by the see of identical boring cashgrabs.
It's the same with all the other media, cool shit is still there, you just have to learn to filter the bullshit out.
AAA gaming shows the effects of late term capitalism on gaming.
Yeah, as far as I'm concerned most AAA games might as well be part of a totally separate hobby that I don't pay much attention to.
Also the craft of game-making has improved, so that even an average modern game is in many ways better than the best games from 25 years ago. For example, consider Diablo II. I played the remake a lot and large parts were as good as I remembered but what really stuck out to me was how boring the boss battles are. The height of skill is running in a circle around Diablo when he does his lightning hose attack. It's far worse than pretty much any modern ARPG, not because the technology has improved but because people have learned from Diablo II's mistakes.
Diablo II blew my mind in 2000 in a way that a better ARPG wouldn't today, but that doesn't mean that games have gotten worse. It means that I have gotten used to playing great games.
The executives, investors and accountants making the decisions that are ruining games are not millenials.
I am sure many are. Millenials are in their forties these days
The average age of a manager in gaming is 45 and the oldest millennial is 44 lol get mathed idiot
The old ones, yes
get absolutely abused by employers squeezing every penny they can while blocking union efforts
He forgot that part
It is the money people's fault. Once there was money to be had in the industry, all the idiots moved in, and no power can resist them. The game devs hate making awful cash-grab games that aren't fun to play, too.
Then they have the marketing team, that tell you it is fun to play and they make sure you will see the game everywhere, you dont want to miss out on this hype right?!
What, don't you want to play "Kane and Lynch: Dog Days 2" just because we turned the entire fucking subway car into an advertisement for it?
It feels like the Mariachi band that only goes away when you pay them. If you don't buy it, we're going to have to buy space on your living room wall and put a speaker in there to play ads for it, so fucking buy it you dummy, you don't have a choice.