It’s Unreal 5 slop with OG Oblivion running in the Background. Of course it has these issues.
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I run it medium with a 7600xt at 3440x1440. Seems fine to me
It runs like most UE5 games.
Like shit.
It’s playable though, that’s all I want right now.
If somebody didn't realize it was almost certainly going to run poorly the second it was revealed to use UE5, I wouldn't even know what to say to them.
Can we please stop blaming UE5 for sloppy development and poor QA?
As soon as someone releases a UE5 game that doesn’t run like ass
Fortnite, Wukong, Tekken 8, Layers of Fear, Firmament, Everspace 2, Dark and Darker, Abiotic Factor, STALKER 2, Jusant, Frostpunk 2, Satisfactory, Expedition 33, Inzoi, Immortals of Aveum, Starship Troopers: Extermination, Ninja Gaiden 2 Black, Lords of the Fallen, Robocop, Myst (UE5 remake), Riven (UE5 remake), Palworld, Remanant 2, Hellblade 2, Subnautica 2… and the list keeps growing.
When a big studio skips QA and releases a broken game, it’s not the engine’s fault, it’s the studios fault. As long as consumers tolerate broken games that can maybe be fixed later (if we’re lucky) then companies will keep releasing broken, unfinished, unpolished, untested games. Blaming UE5 is like blaming an author’s word processor for a poorly written novel.
Satisfactory alone would be enough, the game runs so smoothly for the amount of shit going on there, it's amazing.
Well that's a pretty shit list. You have there games that aren't using UE5 (Layers of Fear 2), that are known to have poor performance (STALKER 2), that just released into early access (Inzoi) and that haven't even released into early access (Subnautica 2).
I'd throw half the list out the window, actually probably more because the other half of the list are mostly games I don't know enough to evaluate their performance.
Idk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.
So what you’re saying is that Tekken being a fighting game just magically made a “bad engine” run well?
No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.
I don't trust this shit anymore after City Skylines 2 ran just fine. A bunch of people lost their shit anyways.
I tried it again recently and starts out tolerable but gets worse the bigger your city gets, even when you lower settings. It would be one thing if the game looked amazing and had these deep, detailed simulations… but it just looks okay and the digital corner-cutting trickery becomes obvious when you start looking closely. I feel like there is something fundamentally wrong under the hood of Skylines 2.
I've had cities in the hundreds of thousands with no issues even if it does start to drop in framerate.
I mean I enjoy CS2 as well but I can't deny it had pretty major performance problems. It's gotten better over time but launch day was a disaster.
Ngl I'm running a pirated copy through Lutris and it's not too bad. Beggars can't be choosers though lmao.
[Have a coin, beggar.]
Lmao I'll buy it when I can. :)
Bethesda doesn't need any more money, spend it on an indie game.
Tell that to the Gray Fox!
Metal gear! /s
Yes. It runs like dog water. And it seems people are just looking past it because of the nostalgia effect.
i'm looking past it because my laptop is 7 years old and i'm happy it even runs lol
Right. But your laptop and my PC shouldn't be playing the game at the same performance ya know.
yeah i'm aware, i wasn't generalising it was just my personal experience