They're just playing games within games, people! Trying to delay the release of Skyblivion by getting the devs to start another 200 hour playthrough!
Jokes aside, I hope the remaster is good.
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They're just playing games within games, people! Trying to delay the release of Skyblivion by getting the devs to start another 200 hour playthrough!
Jokes aside, I hope the remaster is good.
They want them to be busy playing this and never finish Skyblivion hahaha
Honestly that's probably true. Killing them with kindness. If they all have this for free, they may not have much motivation to continue.
So it's a remaster, not a remake?
Kinda in between the two tbh.
Yeah it's called "The Elder Scrolls IV: Oblivion Remastered" after all.
Source?
I'm not that deep into gaming news, I've heard rumors of a remake, so I'm surprised.
For all intents and purposes it seems to be a remake. It's just stupidly named, so it makes the confusing stuff even more confusing.
EDIT: Apparently it's far closer to a remake than a remaster after all.
All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It's more than a typical remaster like Last of Us, but not exactly a full remake.
I hope they kept all the realy bad voice lines from the original. It was part of the charm
They specifically mention this in the announcement stream and say that stuff is important for the same reason you do, so it's all still in there, though they say they've also recorded new lines too. Will be interesting to hear!
It's still creation engine with UE5 stapled on top, the only gameplay change was making the leveling system more like skyrim.
Wow that was one of my favorite parts about Oblivion. You could break it so easily
I had a wizard who was maxed out in basically ever skill except the magic skills so when I finally did the mages guild quest line I was face tanking everything
I was so over powered I started breaking the enchantment system bc I had done every important quest and could afford anything (100% chameleon was hilarious)
And let's not forget that jumping off mountains to level up is clearly the best mechanic of all time
Maybe I'll skip this one if they removed the good jank
That’s literally still possible. The change is that your attribute points are distributed by you after you sleep, rather than being based on what skills you leveled up in that level. If anything this allows you to be more overpowered, I’m level 5 and have 75 strength and endurance. That’s unthinkable without minmaxing.
Is it? I tried watching the reveal video, but I can't stand listening to todd howard talk about thier games, and turned it off.
Maybe you should have watched the reveal video then
Thanks for being helpful
Still wildly suspicious timing.
I'm suspicious, but overall more relaxed. Only wish other companies would be a gracious
Why? Bathesda is probably THE company that supports modders the most. People will still play skyblivion when it comes out.
Bethesda "supports" modders the way WOTC "supports" D&D content creators. They profit immensely off of other people's work without lifting a finger but also try to exploit those same creators for even more profit at every possible opportunity. Usually in such a way that it does permanent harm to an otherwise thriving community.
I'd argue they're the most vocal about it, but no. They release a half lobotomized set of tools, they keep making modder unfriendly changes to the games (recompiling the exe for no reason every time a new cc mod was released for Skyrim, which meant you needed to wait for skse to update too) including having load order broken at launch in Starfield. Also the many ways and attempts they've made at monetising mods with them getting a cut. Not to mention this new Oblivion game needs new tools to work with it and once again like with Skyrim VR, "modding is unsupported", though that could just be a decision made by the Devs since they're developed by third party studios.
I'd say Larian is actually pulling their weight tho, with bg3 modding going quite well and them frequently highlighting mods on their twitter. Also CDPR who looked at the most popular mods and added them to the base game as polished features.
Paradox games are another big one with mod support. Devs are constantly adding new variables and shit for modders to access.
Yes. It is also the company that tried to charge for mods.
The millionaires don't need your to defend them.
Succeeded actually, they still sell paid mods.
What about gestures everywhere suggests that I should ever fully trust a company?
Huh?
The most? Nah. Yes they're fairly friendly to modders, but there's been other cases of publishers going way out of their way to embrace a modder or mod group. I can think of one right now where a massive localization mod team actually had their work used as the basis of the official Western release of a game.
Of course they support modders, after all, someone has to finish and patch their unfinished games! 😄
I've always joked about that. Why do the work when a modder will do it for you. For free