this post was submitted on 18 Apr 2025
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[–] [email protected] 1 points 20 minutes ago (1 children)

someone help me understand what gacha is and what it means to these folks in simple terms?

[–] [email protected] 1 points 5 minutes ago

Games with casino style gambling to unlock characters or skins or whatever. Often times you'll have like 1/100 chance to unlock a character you want when opening a "box".

Hugly mobile popular games run like this with new more powerful characters releasing monthly

[–] [email protected] 28 points 13 hours ago* (last edited 13 hours ago) (1 children)

The way these studies are phrased feels gross and seem to only serve to perpetuate these problems by shifting the blame of systemic issues on the individuals suffering from them instead of the powerful people benefiting from wealth inequality that cause this kind of desperation.

The US is guilty of this too with our "Financial Literacy" propaganda.

[–] [email protected] 2 points 53 minutes ago

Almost as if capitalism was specifically designed to shuffle all wealth from the bottom to the top in a neverending ratchet of human degradation and exploitation

[–] [email protected] 8 points 14 hours ago

You guys spend money on games?

[–] [email protected] 30 points 20 hours ago (2 children)

I knew this was a fucked up industry when I heard they were successfully diversifying into women-centric gatcha games where the game is also centered on gooning over various character designs but the gatcha pulls correspond to specific romance scenes and interactions.

Japanese companies really have minmaxed exploiting every demographic. They have this garbage for the young people and pachinko parlors for old people and rural folks.

[–] [email protected] 8 points 6 hours ago

The widespread deregulation of gambling in the US is heading that way too.

[–] [email protected] 13 points 14 hours ago

Funny thing is I know more women playing these games than I know dudes. Which of course does not reflect player statistics. I know that. But it‘s probably more popular with women than you would think based on character designs. I think it has a lot to do with cutesy Japanese pop culture that‘s appealing to a lot of people. There‘s a reason many Chinese and Korean games are copying it recently.

[–] [email protected] 25 points 21 hours ago (4 children)

I had an argument with a guy who was in a shared friend's discord server about this. He was adamant that, if somebody spent too much money on a game, then it was all their fault. Despite me going over several (clearly manipulative) tactics, all he said was that people who fell for these must be stupid and that they deserved it

Yeah later on he was kicked because of other (Similarly dickish) reasons

[–] [email protected] 3 points 52 minutes ago

Yeah American is a victim blaming culture

[–] [email protected] 8 points 5 hours ago

It is as much their fault as it is any addict's fault, which is to say, partially but not entirely

[–] [email protected] 10 points 12 hours ago (2 children)

I mean....

The unfortunate reality is that both parties, the customer and the game company, are culpable and both share blame

[–] [email protected] 1 points 51 minutes ago

These gacha companies pay ridiculous amounts of money for psych profile info specifically to target vulnerable individuals, yet individuals don't have that same kind of access or understanding

This is NOT a both sides thing.

[–] [email protected] 18 points 21 hours ago (2 children)

I mean, he's not wrong. it is something within their power to control, and only they can stop the cycle.

addiction is a hell of a drug though.

companies that prey on the vulnerabilities of humans like that should be regulated no different than drug, alcohol, or firearm companies.

[–] [email protected] 10 points 13 hours ago (1 children)

And if we were all smart people we would have far less laws. Sometimes laws protect us from ourselves. Anyone who has experience with addiction knows how hard it is to just stop. Instead of blaming people for their inability to stop we should emphatize and understand that this needs an intervention. If these predatory practices were illegal those people wouldn't need to stop themselves because they wouldn't be put in that situation in the first place.

[–] [email protected] 1 points 6 hours ago

Regulation of predatory practice. Taxation on the games to pay for rehab and support services for people that experience negative effects from it. It's really easy to do, but every single gambling operation gets the big bucks from the heavily addicted. The whales are the entire business.

[–] [email protected] 7 points 21 hours ago

I agree they're partially at fault, but to deny the part the company played by creating artificial FOMO, sales, and gates is barbaric to say the least

It needs more regulation, I agree. Particularly for premium currencies (which thankfully the EU seems to be doing something about)

[–] [email protected] 5 points 22 hours ago* (last edited 21 hours ago) (1 children)

Let me guess

  • Anime tiddies
  • Short skirts
  • Long socks
  • Ultra brain-stimulating UI
  • Ultra brain-stimulating sound effects
  • 9001 virtual currencies to mask the actual cost of everything
  • Mystery RNGs everywhere
  • Muh behavioral psychology
  • More manipulative shit

Parents need to do their fucking jobs.

These gaming companies (parasites) need to lose all their IP protections.

[–] [email protected] 2 points 14 hours ago

There‘s a bitter irony in demanding parents doing their jobs because that‘s exactly why they don‘t have time for parenting. The cost of living is too damn high.

[–] [email protected] 15 points 22 hours ago (1 children)

Headline doesn't match what's in the report. It's not just gacha; the question in the survey is inclusive of other games that offer in-game purchases (課金 in Japanese). So we're talking about skins and boosts in MMOs, MOBAs, and shooters, hints in games like Candy Crush, etc.

The report posted here last week showed just how much MTX spending there is on PC, of which gacha is still a small part. I suspect there is a higher rate of gacha spending in Japan than there is globally (outside of China, perhaps), but I'd be surprised if gacha even made up half of the spending SMBC is reporting on here.

[–] [email protected] 7 points 14 hours ago

but I'd be surprised if gacha even made up half of the spending SMBC is reporting on here.

I wouldn‘t. Gacha is vastly more popular in Japan than PC gaming and it‘s not even close. It would seriously surprise me if mobile Gacha didn‘t make up the majority of spending in microtransactions.

[–] [email protected] 3 points 22 hours ago

This doesn't surprise me. If I hear stories of some of my teenager son's classmates it sounds realistic. The other day one of his mates spent 20k in an arcade on claw machines in a single afternoon. He "won" like 4-5 massive plush dolls, and had to hide them at our place to avoid parental wrath. Can buy them for 2000jpy incl shipping on aliexpress.

Some of his friends spent their entire allowance and more on fortnite every month. Parental failure imo. Parents should teach their kids the value of things...

[–] [email protected] 4 points 23 hours ago (1 children)

I wouldn't mind microtransactions, gacha games and gacha mechanics if there were sane upper limits to spend.

I was trying to learn how different gacha games work and monetization in f2p games in general, especially obes for smartphones.

I was surprised about how similar all the methods across games are. Some were a lot worse than others though.

I think the monetization method is sometimes viewed as acceptable by some, because the games often have a lot of content and can be a lot of fun to play. The thing I really dislike is that it's unfairly monetized. Some people pay the majority of the income, they are also known as whales. There are of course some people that spend small sums, but the whales is where it is at.

After Arcade games went out of fashion we had a nice long period in which players paid about the same for a game, and got the same experience.

Now vulnerable people are paying more than they can afford to finance the game for everyone, and still everone gets a limited experience.

Some of the games I enjoyed the most had terrible gacha mechanics. One of them had items and mounts with 1/500 chance per pull. Of course it is designed so that it appears as 1/10, but it is really 1/500. To justify this they had the PITY system. Yes, thats the actual name of it. The pity system makes it so that after buying 500 pulls ypu are guaranteed the mount.

The price for 500 pulls? 500$

After the free pulls you could play to get, about 480$.

So I actually can't get the entire game for even 500$..

That was just one of many such instances. I could probably spend more than 10 000$ and still not unlock absolutely everything.

Was it purely cosmetic? Nope. It gave an advantage too.

Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.

[–] [email protected] 2 points 13 hours ago

vulnerable people are paying more than they can afford to finance the game for everyone

Well said. I think a lot of things in the world work like this, unfortunately. Like, some people have to work long hours or hard jobs because they didn't choose a career path that would allow them to work less and earn more. I mean, it sounds very different, but it's also kinda similar in a way. There are people suffering for the benefit of other people. Saying they could choose another job is the same as saying vulnerable people could choose to not be vulnerable.

Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.

Agree, this is a great idea.

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