Generation Zero. Player power builds slowly, especially in single player.
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Fallout games allow you to be as slow as you want with the right builds. It's never too fast tbh.
Since years I'm enjoying with The Dark Mod, a Thief like First Person stealth (FPS-, puzzle-, strategy-, adventure -, survival,-,horror-, RPG elements, depending on the mission) game (Windows, Linux, Mac), there isn't a need of an fast gameplay. It's 100% free and currently with 170 fan made missions, which you can download and add direct from the game menu.
Robocop: rogue city You have a slowmo skill in the tree right from very early game and you're Robocop so you're a rather slow walking tank. Great game all around.
Virtua cop
You have to reload "manually" 😁
Arma Reforger
if you wouldn't mind 3rd person stuff then I would recommend "conflict: " game series
Hunt Showdown, it's literally a slow shooter - old, single shot weapons and similar.
Have a few thousand hours between me and my friends, its decent but someone high up in Crytek seems to be pushing for "popularization" - it's not as fun and slow-ish as it used to be.
There is a different game coming up with possibly slow game play too, HUNGER, not much known yet though.
Look for single player stuff, I found the Bioshock games incredibly well paced.
TheHunter: call of the wild is the slowest fps I've ever played, its luxuriously chill. Mostly walking through beautifully executed forests during different weather and times of day to spot a group of deer drinking at a lake and then tryna shoot em all before they bolt off. Then the rest of the time is chasing down the blood trail to confirm the kill and get money to buy new weapons. Multiplayer and single player
Ive got many hours in this game. It is a very nice and easy going game for sure. There are some bugs that come up everynow and then but overall its a very pleasant game.
TBH, I might struggle to actually shoot anyhing if it's as gorgeous as the limited gameplay videos I've seen are depicting it. Slow paced walking simulator where you are challenged to spot wildlife, yes please.
Cs2
Metal Gear Solid series
Selaco, with the way I play it. The enemies kick my ass all the time because I always just go guns blazing. I've had to relearn to use cover and such.
This was actually a strangely chill shooter as it has far more exploration and secrets hunting than I was expecting. Can’t wait for next chapter.
I find they kick my ass because they're often hard to see until they're already shooting at me
Are you explicitly looking for competitive multiplayer games? Single player shooters like Prey, or the BioShock games, might be able to fulfill what you're looking for. I like Helldivers 2, as well. It's not slow per se, but your fighting AI and not people so insane reflexes are far from important. It's coop but very worth your time.
The Far Cry games pretty much always allow a sniper and/or stealth option. Some of the scripted mission sequences can be fast paced, but it's largely open world. If you're not familiar with them, stick to the games with numbers in the titles for starters. Probably not 6. Maybe not 2 this day and age. 3-6 all exist with a particular style in mind.
Unless you're anti ubisoft
ARMA series
Stalker games. Slow careful trudge through unforgiving environments. If you go in blasting and running, you won't last long.
Indiana Jones. Stealth and hand to hand are gonna get you to the end better than trying to one man army it
SUPERHOT moves at your pace. Though it definitely does make you feel superhuman, just in a different way.
SUPER. HOT.
SUPER. HOT.
too bad its a very short game.
yes but it's
SUPER
HOT
I hear this every time I scroll past it in my library. I finished it about 4 hours after my bedtime one night and the ending felt uncomfortable
the entire game feels uncomfortable. masterpiece.
Hell Let Loose
It's a larger-scale online FPS (50v50 maps) and a single bullet will kill you even up to great distances. There is no rushing in; that will just get you killed. You need to work as a team and advance with a plan to really get a win.
Due Process. 5v5 tactical shooter with (mostly) procedurally generated maps.
Ready or Not has gotten to be pretty solid.
Too bad the devs are copaganda pushing alt-righters. Was looking forward to a successor to SWAT but RoN ain't it
Second. Performance should probably be better (I was struggling before I upgraded), but it is great fun. Very, very dark in subject matter.
https://store.steampowered.com/app/393380/Squad/
This is my favourite shooter, based on the Battlefield 2 mod Project Reality. Everything feels, looks, and sounds realistic. Matches take several hours and have a lot of coordination between specialised squads. The maps are huge and detailed. I've played rounds where I only fire a couple bullets and like PUBG it's so much more thrilling than an arcade shooter with nonstop action.
Great rec. Teamwork required, easy to learn but hard to master (especially the vehicles, which also require teamwork).
Honestly squad is pretty strange for me. I'm not very fond of talking to people (SzPD at least, might be on the spectrum), but Squad does not work without teamwork and communication. Guess the difference is that I don't really get casual communication but effective comms on Squad rely on briefness and exactness. Triple Ds, that kind of stuff.
If you do end up jumping into Squad, expect some hiccups. The game is not terribly well optimized, and the community almost always picks the same factions and divisions. The devs have shown off a UE5 upgrade that'll be dropping in the near future, so that might be good.
In a similar vein, ArmA: Reforger is great. Completely replaced my Squad addiction. While Squad is more focused (which is good), ArmA is way more free and varied in objectives. Plus, I feel like it might be more easily moddable. WCS and RH feel almost like they were vanilla, while the most polished Squad mods feel like mods. Not a knock against the mod teams, maybe unreal is harder to mod.
Does the new ARMA have a more intuitive UI and control scheme than ARMA 2/3? That's what keeps me from recommending it instead. Squad is much more streamlined in that regard without losing the depth, like comparing Dwarf Fortress and Rimworld.
Oh yeah. They added contextual interaction promots. The closest thing I had played before reforger was DayZ though. But Reforger is very intuitive. Most everything can be done by looking at stuff and pressing F (entering cars, bandaging wounds, taking on and off attachments on weapons, etc.).
It's a bit more complex than Squad in the things you can do, but the approach is much more simple (like, in Squad you press f1-8 to switch seats, in ArmA you can freelook and look at the seat).