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I've previously composed for different project, video, play, etc. but never for a game. I got an opportunity and they asked me to send draft of metal tracks so I recorded a few things overs the past 2 weeks. I'm looking for any kind of feedback that could help me. In you opinion, are these too fast, slow, complicated, simple? What are you favorites? I'm more of a casual gamer... Please try to stay constructive with you comments, Reddit will take care of the bashing. Thanks!

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cross-posted from: https://hexbear.net/post/1962454

Khajit has wares if you have coin.

Wait, wrong race.

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TL;DR:

Over the past decade, we’ve seen a massive rise in live-service games with huge AAA budgets that close after failing to find an audience. […] Some studios are finally learning that live service is not always a guaranteed cash cow, and in retrospect Anthem feels like an early symptom of the carnage we’re seeing now. […] Too often, as we’ve seen from the staggering number of layoffs already in 2024, it’s the ordinary people, the rank-and-file developers, who are paying the price. Anthem may have been a warning, but unfortunately, it seems to have gone unheeded.

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From Bloomberg (via archive.ph): https://archive.ph/63F4L

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Looking to buy a new controller, currently have Xbox One but the thing is I don't really like the sticks on these controllers, the way they push in and out means they don't glide smoothly, I've used the Elite controllers and they don't have this issue but $200+ is a little steep, so does anyone make a good controller that has the same buttons as Xbox One but with better sticks at a reasonable price? Can I replace the sticks in a controller myself?

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Nintendo, a lawsuit-filing company that occasionally dabbles in hit video games,

I love Aftermath.

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Gigantic is coming back?! (www.polygon.com)
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I am one of the the dozens of players that loved this game when it dropped. Super hyped for this.

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My scrollwheel is rusting. (media.kbin.social)
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My scrollwheel is rusting. (media.kbin.social)
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My scrollwheel is rusting. (media.kbin.social)
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cross-posted from: https://hexbear.net/post/1934302

Video is over 2 hours long and goes over 1970s history of D&D and other tabletop RPGs inspired by D&D during this time.

Here's the description:

Just one year after the publication of Dungeons & Dragons, four other games debuted and helped define the new genre that would come to be called "Role-Playing Games." Learn about Boot Hill, Tunnels & Trolls, En Garde!, and Empire of the Petal Throne in this video: who created them and why, the game mechanics they used, and their legacy in shaping the future of roleplaying games for decades into the future.


Enjoy, y'all.

Listen to it while you're doing other things, ig

I highly recommend subscribing to this channel, even if you're not going to watch or listen to the video, as he does other more shorter videos, and it's always nice listening to the history of D&D and tabletop RPG games from someone that worked on them during his prime.

Welp, again, enjoy.

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PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
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