this post was submitted on 25 Mar 2025
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[–] [email protected] 12 points 2 months ago (1 children)

It's honestly been one of the most disappointing games I've ever picked up. Civ 6 was my first. I would play it well into the night. I was addicted.

At this point I forgot civ 7 even came out until I saw this to remind me. I played maybe 250 turns total over a couple games and dropped it. I have no desire to pick it up. The map generation is bad and the age system is formulaic. Makes it feel like on the rails for the same thing every single game.

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[–] [email protected] 12 points 2 months ago (1 children)

Holy shit, 5 is 15 years old now?! It still feels new. How old is 3?! Because that is my first civ

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[–] [email protected] 6 points 2 months ago

It's more expensive for a worse game than V or VI, both of which can be had for the price of dirt.

Not surprising.

[–] [email protected] 2 points 2 months ago (2 children)
[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

It peaked at 4 with the fall from heaven 2 mod

[–] [email protected] 2 points 2 months ago (1 children)

3 for me. Although I really like 4 too

[–] [email protected] 3 points 2 months ago (1 children)

I do enjoy 5. But I don't like 6

[–] [email protected] 4 points 2 months ago (1 children)

I think 6 has too much going on. I don’t care for the districts.

[–] [email protected] 5 points 2 months ago

Me too! I think if the districts were in the city it would be great. Taking up a tile is dumb. I also hate the workers are only good for 3 or 4 tasks

[–] [email protected] 61 points 2 months ago* (last edited 2 months ago) (1 children)

The game is lietarlly half cooked, and they clearly wanted to sell the other half piecemeal as DLC.

The game literally only has 3 eras. Every other civ game has 6.

But don't worry, they're adding Mount Everest.

What a fucking joke

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[–] [email protected] 7 points 2 months ago (1 children)

I mean, each of these games are just the same as the previous but with less content more or less?

[–] [email protected] 13 points 2 months ago

They do make changes throughout the series, but every new game is a complete reset to a basic game so they can sell you all the DLC and expansions to make it into a full game.

[–] [email protected] 21 points 2 months ago

Civ6 still isn't in a state that I'm happy with playing it over civ 5, or even civ4. What makes them think I'd give civ7 the time of day?

[–] [email protected] 2 points 2 months ago (1 children)

I think a lot of people are waiting for the first Civ7 expansion pack to be released, whenever that may be.

Civ 6 without R+F, GS feels like a completely different game. As an example, in vanilla you can expand anywhere right up to someone's borders whereas with the expansion straying too far from your territory you could just lose it to influential pressure from neighbouring cities.

[–] [email protected] 5 points 2 months ago

I think a lot of people are waiting for the first Civ7 expansion pack to be released

I'm waiting for the last Civ7 expansion pack to be released.

[–] [email protected] 10 points 2 months ago

When this game came out, took it as my cue to buy Civ 6 + the DLCs.

[–] [email protected] 40 points 2 months ago (1 children)

I'll pick up Civ 7 in a few years when I can get the full pack for a reasonable price. It's the way Civ works.

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[–] [email protected] 19 points 2 months ago

should have kept that Luigi kid as QA

[–] [email protected] 9 points 2 months ago

Bring back the UI team from 6 and I'm sold.

[–] [email protected] 127 points 2 months ago (2 children)

Incorporates 3rd-party DRM: Denuvo Anti-tamper

Requires 3rd-Party Account: 2K Account for Online Interactions

Somebody please wake me up when these atrocities are gone. (And thanks, Steam, for making them easy to discover.)

[–] [email protected] 8 points 2 months ago

also no hotseat multiplayer

[–] [email protected] 29 points 2 months ago* (last edited 2 months ago) (1 children)

Linux port doesn’t have denuvo (: Don’t ask me how I know.

[–] [email protected] 5 points 2 months ago (4 children)

Do you know who made the port?

[–] [email protected] 6 points 2 months ago (2 children)

Aspyr, the ones who made the civ 6 port

[–] [email protected] 2 points 2 months ago (3 children)

Aren’t they the same company who made the abysmal Star Wars Battlefront remaster?

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[–] [email protected] 3 points 2 months ago (2 children)

I don't think so. There's no mention of it on their site.

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[–] [email protected] 13 points 2 months ago (2 children)
[–] [email protected] 2 points 2 months ago (1 children)

Realism Invictus* amazing mod for 4. Many other great mods also!

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[–] [email protected] 9 points 2 months ago

Me too. It's still the best and the most moddable.

[–] [email protected] 31 points 2 months ago* (last edited 2 months ago) (6 children)

puts on flame resistant hazmat suit

... Civ 7 is the Civ series shitty attempt at copying Humankind, Humankind is currently $12.50 USD, $25 for all DLC + base game, and is a way better deal than Civ 7 at $70, if not just actually a better game than Civ 5 or Civ 6 + all their existing DLC/expansions.

[–] [email protected] 5 points 2 months ago (1 children)

I’m having a hard time getting into humankind. Any tips for someone that loved civ 5 and liked civ 6?

[–] [email protected] 12 points 2 months ago* (last edited 2 months ago) (2 children)

Err... well, without any mentions of specific gripes or difficulties you are having... entirely seriously, actually play through with the tutorial enabled.

There are 3 different tutorial settings:

No tutorial

Moderate tutorial (ie, you've played some Civ games and want to mainly focus on what is different in Humankind)

Full tutorial (baby step you through everything like you've never played any kind of turn based 4x before)

The middle of the road tutorial does a pretty good job of highlighting and explaining systems and actions that work differently from Civ, or are just entirely not present in Civ, but doesn't hold your hand through every single basic concept that you would already be familiar with as an experienced Civ player.

EDIT: Beyond that, I guess uh... a lot of the game sub systems kind of work... similarly to a lot of Civ game mechanics, but not quite the same, in some cases, significantly differently.

For starters, your civ progresses as you unlock new ages, but your leader stays the same. NPC leaders have a set of traits that affect their demeanor in diplomacy, as well as give them varying kinds of buffs for their gameplay.

These NPCs and their traits are actually classed by the total score of their cumulative traits, basically just a few minor traits are 'easy', up to a whole lot of powerful traits as 'hard'. You can pick to play against easier or harder NPCs as you like.

You can also unlock traits for your own leader by basically doing in game achievements.

But uh yeah, get used to the idea of swapping civs situationally as your progress through ages... or you can sort of 'prestige' a civ beyond its roughly historically accurate age, if you want a buff to ... i think its your renown or fame score generation the purple one lol. In some situations, it might make more sense to continue with the unique units, buildings, and sometimes civ specific gameplay mechanics through an age.

Other stuff uh...

City planning is pretty important, Humankind uses a multi tile approach to cities, where you can plop down varying kinds of districts and unique buildings according to the terrain around the actual city center. You may have to balance between urban design/zoning that is super efficient in the short run, but actually inefficient in the medium or longer run, as well as defensive structures, which you'll may want to place on a choke point tile, even if it would be highly productive with a non military structure on it.

Human kind uses a heigh layered terrain approach, with I think 7 different heights. A height 6 tile right adjacent to a height 1 tile will have an impassable cliff on that border. I like to play with more extreme height variations so as to both make the world feel larger in that land traversal takes longer, things like mountain passes and terrain chokepoints become as relevant as they often are in the real world, and it offers more interesting battles.

Rivers are in tiles, not borders between them. This makes crossing rivers more time consuming and annoying... but plays well into the rest of the games combat systems... also, if you embark on a river tile early game, this is basically the representation of building small makeshift boats... and now you can move much faster up or down a river, which is very much in line with how many real world civilizations used rivers as basically logistics highways.

There's also a system of regions, basically. You can assign a few cities to be connected to the same major city, and then basically micromanage the entire region of cities to coordinate their production to subsidize each other, in various ways. If you do this well, you can benefit greatly, but if you either screw it up or don't take advantage of it, you can be at a comparative disadvantage to other players.

... theres a whole lot of stuff that is different than Civ games, I could type for hours lol.

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[–] [email protected] 17 points 2 months ago* (last edited 2 months ago) (1 children)

Haven't played Humankind yet, but Amplitude's previous Civ/4X-like "Endless Legend" was amazing and very fresh take on the genre. And it looked like Firaxis were already trying to copy some of it in Civ 6, so I'm not surprised this trend continues.

[–] [email protected] 18 points 2 months ago

Civ peaked at Civ 4 and all its expansions for me.

Yes, doomstacks were a problem, but hard pivoting all the way over to Civ 5's only one unit per tile led to a whole bunch of other bullshit in the opposite direction.

Humankind ... just has better inter game system synergy, and those individual systems seem better thought out, more engaging and less... cheesable, exploitable, to a great extent due to how everything meshes together.

The first few months after launch absolutely were rough, with some pretty significant bugs in specific, but often crucial scenarios... but they got ironed out, and the result is great.

Also a lot of the initial backlash was from the pollution / global warming mechanic... they quickly added an option to just turn most of its effects off, but to me the entire thing read as a bunch of people being used to massively colonizing, industrializing and war mongering and then being angry that ... that has consequences.

Guess those people have trouble grasping the concept of an externality.

Oh well, they've all been filtered, recent steam reviews are 'very positive.'

[–] [email protected] 6 points 2 months ago (1 children)

Thanks for the tip, any chance it runs natively on Linux?

[–] [email protected] 6 points 2 months ago (2 children)

Natively? I don't think so.

But I've been running it via proton on my steam deck for... over a year now, only real problem is the HUD is a bit smallish.

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[–] [email protected] 7 points 2 months ago

I honestly forgot about civ 7. Wow what a crazy long month it's been..

[–] [email protected] 5 points 2 months ago

My philosophy is that Civ 5 and Civ 6 are just fine. My friend was going to buy 7 on release and I was like "yeah, but you can just go play Civ 6. It's not like it's a bad game just because the new one is out." And I'm glad I convinced him otherwise because of how "okay" Civ 7 has been so far. Nothing against the game, I just already have the last three Civ games with all DLC and there is still a mountain of content that we already have to play with each other.

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