motion blur is essential for a proper feeling of speed.
most games don't need a proper feeling of speed.
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motion blur is essential for a proper feeling of speed.
most games don't need a proper feeling of speed.
Out of all of these, motion blur is the worst, but second to that is Temporal Anti Aliasing. No, I don't need my game to look blurry with every trailing edge leaving a smear.
Taps temple Auto disable ray tracing if your gpu is too old to support it ( ͡° ͜ʖ ͡°)
Disable it with new GPUs as well.
Why is that? If it has no significant impact on FPS, and you enjoy the high fidelity light simulation, then why turn it off?
The impact is significant enough
Always? I'm currently playing Control on a 4070 Super, and I honestly can't tell the difference between ray tracing on and off on FPS.
Well you do you then. I'll leave it off.
Has the person who invented the depth of field effect for a video game ever even PLAYED a game before?
the problem with dilf is that you need to put the subject of your life in the middle
I mean, it works in... hmmm... RPGs, maybe?
When I was a kid there was an effect in FF8 where the background blurred out in Balamb Garden and it made the place feel bigger. A 2D painted background blur, haha.
Then someone was like, let's do that in the twenty-first century and ruined everything. When you've got draw distance, why blur?
Yes, it makes sense in a game where the designer already knows where the important action is and controls the camera to focus on it. It however does not work in a game where the action could be anywhere and camera doesn't necessarily focus on it.
Yup, or if they're covering up hardware deficiency, like Nintendo sometimes does. And even then, they generally prefer to just make everything a little fuzzy, like BotW.
Well, not exactly, but they were described to him once by an elderly man with severe cataracts and that was deemed more than sufficient by corporate.
Step 1. Turn on ray tracing
Step 2. Check some forum or protondb and discover that the ray tracing/DX12 is garbage and gets like 10 frames
Step 3. Switch back to DX11, disable ray tracing
Step 4. Play the game
If I know a game I'm about to play runs on Unreal Engine, I'm passing a -dx11 flag immediately. It removes a lot of useless Unreal features like Nanite
Nanite doesn't affect any of the post processing stuff nor the smeary look. I don't like that games rely on it but modern ue5 games author their assets for nanite. All it affects is model quality and lods.
Lumen and other real time GI stuff is what forces them to use temporal anti aliasing and other blurring effects, that's where the slop is.
Then you get to enjoy they worst LODs known to man because they were only made as a fallback
True, I've had very few games worth the fps hit
I don't even check anymore lol.
If only I could just turn off the chromatic aberration in my eyeglasses.
You can get ones with less chromatic aberration, but it'll cost you.