i need some motion blur on otherwise i get motion sickness.
Greentext
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
Wait, I've been turning it off to prevent motion sickness. π€
My friend is the same way as you haha.
i like lens flare its pretty
I like lense flare for a bit if I'm just enjoying the scenery or whatever. If I'm actually playing the game though, turn that shit off so I can actually see
You are supposed to not see
But what about Bloom?
I feel like bloom depends on how intense it is, and if it makes sense to reasonably play the game.
Like, if it's the sun, yeah, bloom is OK.
If it's anything else? Pass.
The preference against DOF is fine. However, Iβm looking at my f/0.95 and f/1.4 lenses and wondering why itβs kind of prized in photography for some genres and hated in games?
Different mediums. Different perception. Games are a different kind of immersion.
It is unnatural. The focus follows where you are looking at. Having that fixed based on the mouse/center of the screen instead of what my eyes are doing feels so wrong to me.
I bet with good eye tracking it would feel different.
That makes sense, if you canβt dynamically control what is in focus then itβs taking a lot of control away from the player.
I can also see why a dev would want to use it for a fixed angle cutscene to create subject separation and pull attention in the scene though.
Hating on hair quality is a new one for me. I can understand turning off Ray Tracing if you can have a low-end GPU, but hair quality? It's been at least a decade since I've last heard people complaining that their GPU couldn't handle Hairworks. Does any game even still use it?
It could be a twelve year old capture.
Says 24 at the top
Bad effects are bad.
I used to hate film grain and then did the research for implementing myself, digging up old research papers on how It works at a scientific level. I ended up implementing a custom film grain in Starfield Luma and RenoDX. I actually like it and it has a level of "je ne sais quoi" that clicks in my brain that feels like film.
The gist is that everyone just does additive random noise which raises black floor and dirties the image. Film grain is perceptual which acts like cracks in the "dots" that compose an image. It's not something to be "scanned" or overlayed (which gives a dirty screen effect).
Related, motion blur is how we see things in real life. Our eyes have a certain level of blur/shutter speed and games can have a soap opera effect. I've only seen per-object motion blur look decent, but fullscreen is just weird, IMO.
On Motion blur, our eye's motion blur, and camera's shutter speed motion blur are not the same. Eyes don't have a shutter speed. Whatever smearing we see is the result of relaxed processing on the brain side. Under adrenaline with heavy focus, our motion blur disappears as our brain goes full power trying to keep us alive. If you are sleep deprived and physically tired, then everything is blurred, even with little motion from head or eyes.
Over 99% of eye movement (e.g. saccadic eye movement) is ignored by the brain and won't produce a blurred impression. It's more common to notice vehicular fast movement, like when sitting in a car, as having some blur. But it can be easily overcome by focused attention and compensatory eye tracking or ocular stabilization. In the end, most of these graphical effects emulate camera behavior rather than natural experience, and thus are perceived as more artificial than the same games without the effects. When our brain sees motion blur it thinks movie theater, not natural everyday vision.
Eyes do have a "shutter speed", but the effect is usually filtered out by the brain and you need very specific circumstances to notice motion blur induced by this.
No, they don't. As there is no shutter in a continuous parallel neural stream. But, if you have any research paper that says so, go ahead and share.
It has nothing to do with a neural stream, it's basic physics.
Explain, don't just antagonize. I bet you don't understand the basic physics either. I'm open to learn new things. What is the eye's shutter speed? sustain your claim with sources.
I put "shutter speed" in quotes for a reason. To gather the required amount of light, the sensor must be exposed to it for a specific amount of time. When it's dark, the time increases. It doesn't matter if it's a camera or your eye.
That's sensitivity, not shutter speed. Eye's do not require time for exposure, but a quanta or intensity of light. This sensitivity is variable, but not in a time dilated way. Notice that you don't see blurrier in darker conditions, unlike a camera. You do see in duller colors, as a result of higher engagement of rods instead of cones. The first are more sensitive but less dense in the fovea, and not sensitive to color. While a camera remains as colorful but more prone to motion blur. This is because the brain does not take individual frames of time to process a single still and particular image. The brain analyses the signals from the eye continuously, dynamically and in parallel from each individual sensor, cone or rod.
In other words, eye's still don't have, even a figurative, shutter speed. Because eyes don't work exactly like a camera.
You do see blurrier in the dark, it's just your brain filters it out. You can trick it though by looking at a small bright and moving object in the darkness, like a watch. You will notice that the image outside of bright watch moves with a delay and is blurred.
Also camera images are not that colourful in the darkness, unless you're talking about computational photography tricks used in mobile phones. All optical systems follow the exact same laws of physics and they produce the same results. What's different is post processing by a brain or your CPU in Lightroom.
Are we going philosophical now? If your brain filters it out from consciousness, are you really seeing it? If you are aware that the brain filtered it, did it really filtered it?
Anyways. No, the brain is not a computer, stop.
Yeah, if you see motion blur in real life, that usually means something bad, yet game devs are not using it for those purposes.