this post was submitted on 16 Feb 2025
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For me, anything 25 FPS or higher is 100% fine and I'll be enjoying my time. I never play competitive online shooter games ever, though. All single player ones like GOW and the likes. I game on a 60 Hz 4k monitor. GPU is AMD RX 6600 alongside Ryzen 7 5700G and 32GB RAM. My games are set to meduim most of the time at 4k. Demanding titles are on low. Surprisingly, GOW and GOW Ragnarok are both set to ultra and I still get around 40ish FPS.

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[–] [email protected] 6 points 6 days ago

Most of the time, 60. But it depends.

Competitive FPS/action games I want 120, story games with FPS 60, anything turn based or slow paced is probably fine at 30 or 40. It also depends on a lot of other factors. On my handheld (steam deck like) I aim for 30 or 40, but my main PC always shoots for 60 or higher.

That and I usually tune my settings so I get a bit more than 60, then lock the framerate to reduce stutter.

[–] [email protected] 2 points 6 days ago

I think I'd feel like a millionaire if I ever got 90 on a high refresh monitor. Lol. I like me poor and not too spoiled.

[–] [email protected] 4 points 6 days ago

Anything VR really needs to be 90 or more, but around 60 is good for most things.

I actually think the choppy framerates in Cyberpunk is actually really immersive so it's cool all the way down to 30 or with the smearing of dlss-performance, but most games don't give you progressive brain damage in the first 2 hours like it does

[–] [email protected] 17 points 6 days ago* (last edited 6 days ago) (2 children)

I don't have one.

I have a very simple process for dealing with all of this - I never check my framerate in the first place, so I never know what it is.

I just play games If there's noticeable stuttering or lag then I maybe try to do something about it, and if there's not, then I just play and don't worry about it.

[–] [email protected] 5 points 6 days ago

That's actually a good way of doing it. I used to be this way, but I don't know how and why I started using a team's built in FPS counter and mangohud. I'm going to stop using it so I don't have to keep glancing it all the time. Thank you.

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[–] [email protected] 4 points 6 days ago (1 children)

Weirdly enough, I actually care more about framerate on "pancake" (non-vr) games than I do on VR games. I can deal with 10fps in vrchat in a crowded instance. I need more like 20~30 for non-vr games.

That said, I get mentally exhausted when the framerate is <30 for an extended period of time in VRChat.

[–] [email protected] 2 points 6 days ago

I can't do VR. It scares the shit out of me having a screen 2" away from my eyes.

[–] [email protected] 4 points 6 days ago

If it's a fast-paced action game, 60 is a must. If it's turn-based, or otherwise just slow enough to not matter, I'll sometimes accept a stable 30 - but only if it's truly stable, any dips below that are not okay.

[–] [email protected] 4 points 6 days ago

Anything over about 90 feels great to me, and I can't even notice the difference between 144 and 240.

[–] [email protected] 3 points 6 days ago
[–] [email protected] 4 points 6 days ago* (last edited 6 days ago) (1 children)

There's a reason I only upgraded to a 2k monitor and not 4k, I'm not willing to sacrifice that much performance to just play at a higher resolution, 25 fps is way too low for me. 108 fps is what I play Fallout New Vegas at (to avoid physics behaving too weirdly) and I think that's fine. I think I've gone down to 90 and been somewhat ok with that, but anything below that is no bueno.
Non-fps games I'll cap lower, like 72 fps for a civilization game is perfectly fine.
But if you want beautiful games like God of War (or do you mean gears of war?) and are fine with a lower framerate, that makes sense to me.

[–] [email protected] 4 points 6 days ago (2 children)

I like how us humans have totally different likes and dislikes. I 100% understand you and will never judge you. You like what you like and that's very good. I mean God of war, yes. It's freaking gorgeous.

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[–] [email protected] 3 points 6 days ago

Anything under 90 feels a bit wobbly

[–] [email protected] 4 points 6 days ago* (last edited 6 days ago)

If it's not 60 or higher, I can't stand it. But it has to be consistent. Even constant fluctuations between 120-140 are felt even if not necessarily seen. I generally just try to get 60 since my display is 60hz. What's annoying is that I could be doing 1440p at 60 with my specs, but for some reason setting the display to that specific resolution locks it to 30hz.

The display is 4k, and has 60hz available at 4k and every other resolution. My PC can't handle 4k @ 60 for most things, though.

[–] [email protected] 5 points 6 days ago (1 children)

Depends on your tv a bit. 30fps is fine on my steam deck, but on my LG OLED the response rate is too damn fast and 30fps looks choppy and terrible.

[–] [email protected] 1 points 6 days ago (1 children)

Ha! I didn't know response time affected it. TIL

[–] [email protected] 2 points 6 days ago (1 children)

I know this only because I spent way too long trying to figure out why older games look like ass on the LG haha.

[–] [email protected] 1 points 6 days ago

😂 Look like ass.

[–] [email protected] 6 points 6 days ago (1 children)

When I play it's usually solo games, and I never had an issue with 20fps+ . If performance drops below that, I'm visually ok with 16fps, but usually at that range my system is struggling with game mechanics and that's the deal breaker for me

[–] [email protected] 4 points 6 days ago

I feel like 20 FPS would be OK for me if I had absolutely no ability to get at least a 25. But 15? 16? That's like very jittery. I remember that happening on Alan wake 2 and it was playable, but to be honest I was kind of annoyed with it.

[–] [email protected] 11 points 6 days ago (2 children)

In this day and age, anything below 60FPS 1080p is unacceptable. If a new game can't hit that target on 3 year old hardware, the game is unfinished.

[–] [email protected] 7 points 6 days ago (1 children)

I'm asking YOU and what YOU think is playable and you'd enjoy it , not games.

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[–] [email protected] 5 points 6 days ago

My monitor dynamically adjusts it's refresh rate to match what my GPU is spitting out within reason. Anything above 40ish is fine, though competitive stuff does benefit from more. Below that even if my monitor is matching frame to fame I definitely notice.

[–] [email protected] 21 points 6 days ago (1 children)

It used to be 60Hz. Then I played at 144Hz. The change in responsiveness of the mouse converted me

[–] [email protected] 8 points 6 days ago

Got spoiled. lol

[–] [email protected] 0 points 6 days ago (1 children)

@penquin does it have to be first person? If third person is allowed I'd say Warframe. If not, classic Doom with mods

[–] [email protected] 2 points 6 days ago (1 children)

Shit, I knew a comment like this would come up. I was asking specifically about refresh rate not, first person shooter game. Let me fix the title 😁

[–] [email protected] 1 points 6 days ago (1 children)

@penquin oh! Well in that case I used to be a 1080p 60Hz monitor kinda guy, and about a year ago I had to upgrade to dual 1440p 165Hz monitors.

While I can definitely feel the difference, 60 FPS is barely noticeable, and even 30 FPS is acceptable.

I grew up with slower machines so sub-30 was fairly normal, even older consoles targeted 30 and faltered below that, so at this point I'll take anything above what's acceptable for film

[–] [email protected] 1 points 6 days ago (1 children)

So far, all my mentality/generation folks. <3
I just don't care about FPS, as long as 25 or higher. Once you get to the 20ish, you start seeing the jitter.

[–] [email protected] 0 points 6 days ago (1 children)

@penquin like, I can tell the difference under 60, and I can tell it gets choppy under like, 40? But I probably don't make a comment about the "lag" or framerate dropping until it's below 20-30

[–] [email protected] 1 points 6 days ago (1 children)

100%. I can absolutely tell, but I just don't care. I'm here for the fun. Playing God of war with my son and fighting all these bosses and getting into it and yelling is just way too much fun to worry about FPS.

[–] [email protected] 1 points 6 days ago* (last edited 6 days ago)

@penquin sometimes it's even more exciting overcoming the FPS drops, especially when I can tell why it's happening and/or if it's only temporary/rare. I've definitely caused my fair share during some overly modded Doom setups

[–] [email protected] 15 points 6 days ago* (last edited 6 days ago)

I'm old enough that I remember when 28FPS @ 320x200 was considered a target, and my vision isn't as hot as it used to be. So long as I'm not noticing any obvious issues, I don't really care enough to check.

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