this post was submitted on 21 Jan 2025
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Gaming

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[–] Psythik@lemmy.world 0 points 3 months ago (1 children)

I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

[–] thatKamGuy@sh.itjust.works 0 points 3 months ago

I don’t miss those loading times though; for better or worse, SSDs have changed the game (no pun intended).

[–] AeonFelis@lemmy.world 0 points 3 months ago (1 children)

Is that the new Minesweeper?

[–] nexguy@lemmy.world 0 points 3 months ago

Veeeeery large text adventure game.

[–] rumba@lemmy.zip 0 points 3 months ago (1 children)

There are plenty of 8GB games, we need to lower our expectations.

you don't get 4k with matching textures and pre-lit levels the size of texas for free.

Go back to 8GB and 3-4 year releases

[–] Psythik@lemmy.world 0 points 3 months ago (1 children)

So what you're saying is that we need more ray traced games. Don't have to waste a bunch of space pre-baking lighting when it's calculated in realtime!

[–] rumba@lemmy.zip 0 points 3 months ago

That helps. We are heading that way. But as a whole we're just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.

[–] kat_angstrom@lemmy.world 0 points 3 months ago (1 children)
[–] Gradually_Adjusting@lemmy.world 0 points 3 months ago

It's great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.

[–] TempermentalAnomaly@lemmy.world 0 points 3 months ago (1 children)

Now give it to me in 3.5" floppy disks.

[–] rumba@lemmy.zip 0 points 3 months ago (2 children)

I wonder if we put serious effort into it how many GB we could fit on 3.5" media

[–] AustralianSimon@lemmy.world 0 points 3 months ago* (last edited 3 months ago) (1 children)

Let's see.... 1.44MB per floppy... carry the two....uhhh 0.14% of a GB, sir.

[–] rumba@lemmy.zip 0 points 3 months ago

Super disc was the same size package and stored 12 0 MB in the US and 240 MB a few years later abroad. But this is all around 1996.

[–] abigscaryhobo@lemmy.world 0 points 3 months ago

Some of the biggest archives around are on magnetic tape if I remember right.

[–] SynopsisTantilize@lemm.ee 0 points 3 months ago

Killing floor 1 is only 6gb. Just saying.....

[–] bluewing@lemm.ee 0 points 3 months ago (1 children)

Meanwhile, I'm play FreeDoom 1 and 2. Maybe 70MG installed for both?

[–] SynopsisTantilize@lemm.ee 0 points 3 months ago (1 children)
[–] bluewing@lemm.ee 0 points 3 months ago

Yep. Hardly any space needed at all.

[–] UrukGuy@lemmy.world 0 points 3 months ago

Whilst the performance needs improving, Last Epoch is something like 20gb

Go compare that to an ARPG like PoE2 or D4...

[–] frayedpickles@lemmy.cafe 0 points 3 months ago (4 children)

This is how I felt with bg3. Like I know there's a lot of little assets for every bookshelf and basket type you have to click on incessantly, but...150GB for a third person isometric? Is every book ready for rendering at 8k or something?

[–] pyre@lemmy.world 0 points 3 months ago

it's a game with an insane amount of dialog and narration, with branching stories. that's a lot of audio. people underestimate how much voice acting adds to the size.

also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it's fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

[–] Blackmist@feddit.uk 0 points 3 months ago

I think it's probably the gargantuan amounts of super hi definition audio that do BG3.

[–] Rinn@awful.systems 0 points 3 months ago* (last edited 3 months ago) (1 children)

It's not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it's huuuuge. Don't get me wrong, I don't think any game should be that large, but BG3 has at least some justification for it.

[–] Blackmist@feddit.uk 0 points 3 months ago

I don't even think the world is that big. There's just a lot in it.

I did try to google the size of the map, but got a horseshit AI slop answer that wasn't based on any kind of reality.

[–] Venicon@lemmy.world 0 points 3 months ago (1 children)

Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It's such a spiderweb of branching storylines that I'd imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

[–] pyre@lemmy.world 0 points 3 months ago

it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media

[–] Korhaka@sopuli.xyz 0 points 3 months ago

They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don't like it.

[–] pogodem0n@lemmy.world 0 points 3 months ago (1 children)

Sekiro is only 13GB and I think that's very neat

[–] FooBarrington@lemmy.world 0 points 3 months ago (1 children)

I'm sorry, but I just need to come out and say it.

Sekiro is a good game.

[–] FooBarrington@lemmy.world 0 points 3 months ago (1 children)

You absolute fools, I have been lying the whole time!

It's a great game.

[–] Ookami38@sh.itjust.works 0 points 3 months ago

Absolutely bamboozled

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