They can price them at €200 for all I care. I’ll only will buy them when they are at €20 anyway.
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Thats a no from me dawg
I'm loving the balls on studios. Yesterday we had "experts" suggesting it might cost 100 bux, and today it's already the beggining of a trend. And the game isn't even out. In fact, we only have the trailer for the game and they're already predicting prices.
My prediction is yes, they'll ask 100$ and more, and yes, people will pay it.
But the nerve, I swear. "Yeah, our games have gotten sloppier every year. And yes, we fired tens of thousands solely for profit reasons. But line must go up, so you better start paying"
My prediction is yes, they’ll ask 100$ and more, and yes, people will pay it.
Well the game could be disastrous and sell poorly after the first week.
Do you really think people will buy it? I've played most of the GTAs, but I'm not about to spend 100 dollars on a video game.
I'm not paying if its not below $30, why would i pay for $100? GTA 5 is already disappointing i'm pretty sure they chop even more thing up and make most content online only. $100 is already rm450 in my country and that's almost 1/3 of minimum wages, I'll continue to be stingy and spend my money on better stuff.
They deserve piracy.
How is GTA5 disappointing? I remember playing it a couple of years after release and it still is one of the best open world games I ever played. Even now, more than 10 years since I played it, I remember the main characters and even some secondary ones and part of the story (even though I only played it once). If anything, I think the GTA5 model is what all "service" games should be -- excellent story and single player campaign and..whatever that online thing is. Frankly, I've never touched the online part in GTA5 but I hear it's quite successful.
Regarding the price, I would personally probably pay a bit more for a really really good game. I don't think the very good games selling for a premium are the problem, but the unfinished, reskinned and shitty games selling for 60-70. Like, how is Elden Ring released at the same price as Skull and Bones or FIFA ? Those should be 10-20 bucks, not the good games (assuming GTA6 will keep the quality bar up).
Frankly, I’ve never touched the online part in GTA5 but I hear it’s quite successful.
The microtransactions kept a very steady flow of hundreds of millions of dollars per quarter to Rockstar, so yeah, it's absurdly successful
People pay $1200 for an iPhone. I'm sure they'll pay the $100 for a game. How? I'm not sure but they always seem to.
Personally, I don't but I am never the trend setter.
Playing lots of RPGs and Jrpgs has trained my Patience. I never buy a game at full price, regardless of how much I want it. I simply wait for a sale until it's below 35 euro.
It’s surprising that games are getting cheaper compared to the cost of living. If you take into consideration the fact that games are becoming more expensive to produce, I really don’t understand it.
Gaming is way cheaper for me than it was during the ps2 or ps3 era.
This is some weird reporting.
For one thing, I'm not American, baseline game prices here took a similar hike during the PS4 era, so I'd be curious to see if or when US game prices adjust and whether that comes with a local price bump. Although looking at recent releases maybe they already did.
For another, it is kind of insane how much lower the baseline price of what used to be called "retail packaged goods" games has gotten, adjusted for inlfation. As I write this, Civ 7 is the best selling full price game on Steam, going for 69,99USD. That's 48-ish USD in 2010 money, the Internet tells me. The previous release to even get close to the best sellers list at that price (and it sold pretty terribly, as far as I can tell, at least on Steam), was Indiana Jones, for the same price. Everything else is much, much, much cheaper, with the list being dominated by games anywhere between free to play and thirty bucks.
That's two conflicting pushes. Games are dirt cheap now. You can't even sell them at the sticker price that was normal in the 2010s anymore, and even if you did, that's 30% less inflation-adjusted money than before. The average game developer salary has gone from high 90K to 115K in 2025 in that period as, again, the Internet tells me.
So basically GTA or no, I don't see how you get anything BUT GTA sequels and Call of Dutys going forward. It's MTX-fests or nothing. It's pretty messed up, IMO. I like splashy, good-looking AAA games and would take them any day over, say, a Marvel Rivals. But spoiler alert, Marvel Rivals is going to make all the money and you'll be lucky if you ever see a Ratchet sequel again, let alone a third party big single player game.
So... pick your poison, I suppose.
some developers "hope" the next installment in the GTA franchise will be priced at $80–$100
Management are NOT DEVELOPERS.
Executives are NOT DEVELOPERS.
Shareholders are NOT DEVELOPERS.
if it's higher than $60, R* can lick my taint.
in fact, if the online is as ridden with issues as 5's online has been, I'll probably just pirate it. Why would I want to pay $60+ just so I can get squeezed for even more money via microtransactions; and having to pay even more for a mod menu, just to exist in a server without being hassled? Fuck that with a rusty fork.
I don't even buy a game when it's 70...
At 80 there is no fucking way...
90, are they crazy? Never!
100? Lulz, go fuck yourself lunatic
I think there is maybe 1 game that I would consider spending 100 for the base game. And that's because I love the series and it is very much a long term game for me, Street Fighter.
But that would be a very tough sell, it would have to be something really special to part with that much, even though I know I would get 1000s of hours out of it
You already spend more than 100 for Street Fighter and always have. The full roster for SF6 is currently 100/110 bucks. Not counting MTX and extra cosmetics.
Sure, you didn't pay it all at once, but that's no different than me buying SF2 and then Super SF2 the following year, each for seventy-ish bucks.
While true, the base game is still only 60.
If I had to spend an additional 40 for just the base game(not the 2 seasons of characters), that would be a much harder sell.
Sure.
And the natural conclusion of that is why have the up front charge at all. You do the 2XKO thing or the Multiversus thing and just let people play and charge for the characters. Of course that may mean being online for purchase authentication, right?
I don't like where that goes.
I think SF in particular is pretty sure it can pull a decent chunk of cash up front and not impact sales too much, so that's better for them, since they're monetizing all the casual players, but sitll. It's a dynamic that's in play and I don't like it.
I think that's missing a lot of the content. If SF6 was free to play, if wouldn't have the single player portion. And would have had a couple of free characters.
2XKO is going to launch with something like 9 characters(might be missing remembering the number), Maybe they add more before release but it is a tiny roster for a tag game.
There is also massive changes between games, and they don't disappear, so you can still have those tournaments. If it goes free to play, I feel like they kinda get stuck with the game and systems and no easy way to move onwards, with a bit of a PR nightmare(abandoning the game and all that).
I feel like there is pros and cons to both methods, but don't really think f2p Street Fighter is a good move. I do think sf7 whenever that is released will be another paid game, and will be more expensive upfront.
Looks like PatientGamers' membership numbers will be on the rise soon.
I never pay full price for a game.
Isthereanydeal.com
Humblebundle.com
Gog.com
Always running sales. If they aren't just check history or set an alert on isthereanydeal and wait a bit.
I have paid full price for a game in 10 years and GTA6 will be late to the PC party anyway. Looks like I won’t be playing it until 2035.
Fuck you.
Remember when Apple released the $1000 phone and it was a big thing?
Eventually this will be the normal.
I mean... yeah, give it a long enough time and it will be. Kinda how inflation works. "Eventually" is a pretty expansive word.
I'm pretty sure most major games have MSRPd for $60 since the 90s
Sorta kinda. We moved to 69.99 for major releases a while ago. Late 2000s in some territories, later in others.
In the US it was 59.99 for the CD era, but it was higher before when cart costs were a massive chunk of the retail price. I bought games that launched at 100 (or its local equivalent) in the 90s, particularly on SNES and N64.
But it's true that prices have been super stable while moving from expensive carts to cheap CDs and then trivially expensive digital releases. Now there's no way to cut costs on distribution (you're already subsidizing storage, it's just down to bandwidth, which is paid by the retailer anyway). So now inflation is catching up, since none of the money is going to making boxes, stamping CDs or shipping games in trucks. Now when inflation hits there's no longer a way to hide the pricing impact, so it goes to sticker price.
And people are so used to that stability that they immediately rage on the Internet, if this thread is anything to go by, so the only answer is to hide more of the cost in MTX and dump the sticker price altogether.
Kinda argued against myself there. The real answer isn't prices will "evenutally" go up, it's that they will go down to zero and traditional gaming will become mobile gaming. That's probably more likely.
Game budgets are crazy. In order to get the profits shareholders want they'll charge as much as they can get away with.
Indies are actually performing well, so we might see a shift like we saw with film in the 90s.
Ubisoft I've just had an idea to win players back