this post was submitted on 17 Jan 2025
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In the graveyard of live service games Concord may just be the biggest headstone, and that seems to have focused some minds over at PlayStation. Previously the noises coming from Sony were all about the importance of live service games to its future strategy, and it had announced plans to launch more than 10 live service games by the 2025 fiscal year, which ends on March 31, 2026.

Now? Not so much. A new Bloomberg report reveals that "following a recent review" PlayStation has canceled two unannounced live service games in development at subsidiaries Bend Studio and Bluepoint Games. Bend is best-known for Days Gone and, back in the day, Syphon Filter, while Bluepoint mainly handles high-profile remakes like Demon's Souls.

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[–] [email protected] 3 points 2 weeks ago
[–] [email protected] 13 points 2 weeks ago

Thank fuck now more effort can be put elsewhere instead of live service slop.

[–] [email protected] 29 points 2 weeks ago

The more canceled live service games the better.

Make a real game or don't bother.

[–] [email protected] 6 points 2 weeks ago

This is an absolute win

[–] [email protected] 18 points 2 weeks ago (2 children)

Good, live service games are cancer.

[–] [email protected] 3 points 2 weeks ago

I disagree, they have their place. Counterstrike, for example.

Call of Duty and Battlefield would be better if they followed Counterstrike's release model.

[–] [email protected] 5 points 2 weeks ago (1 children)

And then they die when the servers are no longer maintained. Make more standalone games that don’t require servers.

[–] [email protected] 5 points 2 weeks ago

Or at least release the server code when you shut the game down, so anyone can spin up a server of their own. Community servers are fine, but you should always be able to host your own for friends to play on.

[–] [email protected] 24 points 2 weeks ago

god of war live service? wtf???

[–] [email protected] 30 points 2 weeks ago

So the fuckers can learn!

[–] [email protected] 32 points 2 weeks ago

Yeah, cancelling this seems like a good call.

[–] [email protected] 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Looks like we dodged a bullet with God of war live service.

[–] [email protected] 4 points 2 weeks ago (1 children)

There's always the option of just not buying a game when it releases.

[–] [email protected] 6 points 2 weeks ago

The problem being that execs often learn the wrong lesson from that. Instead of learning that this type of live service game isn't wanted by the market, they're likely to learn that this series of games or this character is no longer wanted.

[–] [email protected] 69 points 2 weeks ago (1 children)

Lmao. GoW live service? Fucking hell it's video games by committee.

[–] [email protected] 17 points 2 weeks ago

This was inevitable as soon as games started getting the budgets of blockbuster movies. No one wants to invest that much money into a project without getting some oversight and control in return.

Of course, very, very few people who have access to that kind of cash have any design sense whatsoever, and even fewer understand the creative process, or what makes games "good"... so they ask for shit that they think will be "safe" money-makers, and we get what we get: endless, samey, soulless shlock.

[–] [email protected] 31 points 2 weeks ago

A God of War live service game? Who the fuck signed off on that? I'm glad the article was able to zero in on the blistering stupidity of such a thing.

[–] [email protected] 4 points 2 weeks ago (2 children)

Why did they make an expensive game like Concord which nobody wanted? Don't they have market analysts or something like that? Everyone was able to tell them beforehand that it will flop.

[–] [email protected] 5 points 2 weeks ago

They probably started it at a time when analysis suggested it was what people wanted more of, and then during the probably what; 4 or 5 years it took to develop, interest waned?

I don’t think it was weird that they started on this; it was pretty weird that they didn’t pivot or cancel earlier.

[–] [email protected] 5 points 2 weeks ago (1 children)

Afaik they started development when overwatch was already successful. By the time development finished the hype was over and players had moved to other genres, and had very little interest in an overwatch clone.

[–] [email protected] 6 points 2 weeks ago (1 children)

Until Marvel Rivals showed it could still be done but you needed a very specific game for it.

[–] [email protected] 1 points 2 weeks ago

No, you need Marvel, like real Marvel, not GotG-lite.

[–] [email protected] 7 points 2 weeks ago (1 children)

I can't imagine how it sucks to being these devs. They obviuosly earned more and lived better than me, but I'd have a hard time parting with some project even if they are all mismanaged unborn messes.

[–] [email protected] 13 points 2 weeks ago

I was a professional developer in a wide range of gaming areas for about 20 years... Looking back, I can honestly say that 95% of the work I did ended up as a vapor... The 5% that made it to market were so fleeting...

I derived my satisfaction not from completing projects, but solving the underlying problems. That kept me very engaged.

But yeah, not everybody sees things this way.

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