this post was submitted on 06 Jun 2025
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Yes, this IS Resident Evil 9. The aesthetic looks cool, but surprisingly serious for a RE game.

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[–] [email protected] 10 points 1 day ago* (last edited 1 day ago) (2 children)

Oh we did the same.

5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, "oh hey, this is a horror game, right" as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.

In 6 in particular, in Ada's campaign, she is alone... But since everything had to support co-op, for her missions a character called "agent" shows up. He's just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.

Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.

We had this whole head-canon about how he's an Ada simp that's always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.

They're absolutely atrocious RE games, but some of the best fun you can have with a friend.

[–] [email protected] 2 points 23 hours ago (1 children)

Agent is a huge meme for my friend group for pretty much the exact same reasons Lol.

[–] [email protected] 2 points 20 hours ago
[–] [email protected] 4 points 1 day ago (1 children)

I absolutely love when games do that. Just a random, faceless dude for the second player that isn't acknowledged at all by the plot. My favorite coop games growing up were all like that.

[–] [email protected] 1 points 20 hours ago* (last edited 20 hours ago)

It's especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they're still there as dumb NPCs.

And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.