this post was submitted on 04 May 2025
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French noises: the game is blowing up and not without good reason. It's beautiful (awful flickering hair TAA artefacts and weird gormless facial expressions aside), the story is more mature than the usual slop gamers settle for, the style is shamelessly traced from persona five's notes but with unique aesthetic flair. I am a known "video game stories are mostly actively a negative addition" hater and I've been moved to tears. Shit slaps.

I just have one question, what is the point of all the hours you are meant to spend holding down sprint running backwards and forwards through a sequence of empty corridors waiting to find the next actually interesting thing? What does it add? The best defense I can think of is that it gives you time to listen to the great music?

The pacing is whack, it's banging fight. 5 minutes twiddling a joystick and occasionally pressing X, banging fight, 5 minutes twiddling, amazing fight, story beat, time to stop having fun because the overworld section is next!

Can someone please explain?

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[–] [email protected] 7 points 1 day ago (1 children)

Sure but you're not doing anything interesting during the walking bits. Most of the corridors are just kinda pretty in a repetitive way, usually characters aren't saying anything to develop themselves, there isn't any play it's the corridors of an art gallery, the spaces between the exhibits.

Media tends to cut away from the dull parts of travel in order to express it as a sequence of highlighted challenges. Video game worlds tend to be extremely compressed and abstract for this reason. Like if you go play a link to the past there aren't many areas where you solve the same challenge as a prior screen and there are only a couple with no challenge to overcome or thing to meaningfully interact with. That game still feels like an epic journey.