this post was submitted on 04 May 2025
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I think that's a bit of a strawman. I am genuinely confused by the number of dead ends, empty loops, samey visuals, and the sheer length of time spent holding forward in an otherwise extremely intentional game.
Obviously doom doesn't work if you just put all the enemies on a flat grey plane. Also though doom starts getting worse at a certain point if you start reducing the enemy density by adding long sections between each fight. Those long sections might get better if you do something with them, like in doom notfour they have heaps of long empty sections at one point where they blather lore at you. I loathed that section but I wasn't confused as to why it was there, they wanted to tell you a story once they sucked you in with boom boom pew pew.
So assume I am not stupid. Have you played the game? why are they as long as they are? as narrow as they are? as empty as they are?