this post was submitted on 04 May 2025
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There are already loading screens everywhere. I guess it might be hiding terrain popin. You could just put the fights close though, or even back to back.
Story beat, chain of fights, story beat would be a strict improvement imho. Put all the pretty world stuff into the background of the fights/travel animations. It's not like you can explore or interact with it anyway.
Like the game has a jump button and mechanic along with animations and mechanics for grabbing ledges. The sole purpose of this has been, so far, optional bad platforming minigames that give pointless rewards and/or jumping at and sliding off invisible walls in a sequence of corridors.