this post was submitted on 04 May 2025
31 points (100.0% liked)
games
20873 readers
171 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Having never played it (just wishlisted it on steam, lol), maybe those corridors are to hide loading times? The first God of War did that same thing very well.
There are already loading screens everywhere. I guess it might be hiding terrain popin. You could just put the fights close though, or even back to back.
Story beat, chain of fights, story beat would be a strict improvement imho. Put all the pretty world stuff into the background of the fights/travel animations. It's not like you can explore or interact with it anyway.
Like the game has a jump button and mechanic along with animations and mechanics for grabbing ledges. The sole purpose of this has been, so far, optional bad platforming minigames that give pointless rewards and/or jumping at and sliding off invisible walls in a sequence of corridors.