Games
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I think that's another thing as well, a lot of people go in with the idea that you can to some extent "play as yourself" like you do in many RPGs. And they get frustrated when they're only given stupid or horrible dialogue options like "why would I ever say any of these things?!". Because the game is actually rather restrictive in terms of roleplay: yes you can choose your flavour and variety of crazy but at the end of the day you're always Harry, you're always insane and damaged and you can't change that.
For me personally, I'm also an utter failure and I hate myself deeply, so maybe that's why I easily resonated with the protagonist. And in the end, much of the actual story is about dealing with failure, about finding hope amidst despair and about overcoming and letting go of the past.
I'm totally fine with playing a character who is always a shitty person, but when the world was littered with those characters, it was undesirable to spend any more time in it, especially considering my issues with the story's delivery as well.
I don't know how far you got, but you might have gotten unlucky with who you spoke to in game. Lena, Anette, Tommy, Mañana and Roy are all immediately accessible for example and are all rather lovely people, providing some soft contrast to other more abrasive characters.
Can't say anything about the delivery of the content though. It's certainly extremely info dumpy and text heavy - part of why I was saying to start with that it's less than a game and more of a novel.
I read novels too, and there are ways to deliver a story more organically.