this post was submitted on 06 Jul 2025
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Thank you!
Was going crazy...
For some reason the word used by my languages translation just didn't make me think of in-game inventory but rather of app+mods-storage on my device.
Should probably think about that for a bit!
Hmm, is there a way to improve that, like a different word that's normally used? I could probably contribute a fix for the translation to the project...
Not sure... It seems that the correct^1^ word is used, but I don't think I have ever played a game with an inventory in my native language (which luanti picked up from the system default language) so I just didn't think of clicking that button.
1: correct, as in used in other games for the translation of "inventory"
Oh wow, so it's kind of suffering from success, in that you might have understood it better, if it didn't have a translation for your native language... 😅
Yes!
But also, now that I think about it a little more I think that it is also a problem with the interface:
having the button to the inventory in that menu, and not even as the first item, is kind of strange. Of the options in that menu I would guesstimate that I would use it to open the inventory 99,5% percent of the times I entered the menu.
Imho the inventory should be opened by a button in the HUD, probably by an additional square with an icon in the bottom inventory row.
I agree that the default isn't great, but from the link that @[email protected] had posted, there is actually a way to move the inventory button to where you want:
https://samsinventory.docs.luanti.org/files/videos/touchscreen-editor.mp4
So, they go into the menu, then press the "Exit" button.
Unfortunately, that video is already out of date again, as there's now a general "Settings" button where the "Touchscreen Layout" button was. But in those settings, you can select the "Touchscreen" category and then that button is near the top.
Then it works like in the video again, by pressing "Add button" and so on.