this post was submitted on 17 Sep 2024
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[–] [email protected] 219 points 2 months ago (15 children)

Seriously this opens up so much creativity for the DM.

"This person seems familiar to you, but you're not sure why."

"You think you've been here before, but you're not sure when."

"Being on a ship feels like home, but you have no memories of ever being on a ship."

"Upon seeing the ruins of the village you find yourself overcome with sorrow, you feel like you've lost something important but you don't know what."

Part of the adventure can be a quest to reunite them with their lost memories.

[–] [email protected] 2 points 1 month ago

See: Disco Elysium.

[–] [email protected] 4 points 1 month ago

Oh so many cool prompts. It reminds me of thousand year old vampire. Exploring those really do sound like fun!

[–] [email protected] 17 points 1 month ago

The idea of planting a potential scorched home only to find out it was the location of your favorite chalupa place later on

[–] [email protected] 4 points 1 month ago

GURPS has a specific disadvantage that is essentially this.

[–] [email protected] 61 points 2 months ago (2 children)

DM: "Alright. Everyone else, please make up and write down two things about this player's backstory and let me know. Do not tell each other what you wrote. I'll choose which ones I'll use plus may throw in a couple myself" evil laugh

[–] [email protected] 7 points 1 month ago

I like the sound of that

I'm going to have to keep that idea in my back pocket for later for sure

[–] [email protected] 38 points 2 months ago (1 children)

Jokes on you, I’m into that shit!

[–] [email protected] 24 points 2 months ago

Right? I’d love a group assisted backstory for a character, it would be like having them with me whenever I play that role.

[–] [email protected] 96 points 2 months ago (1 children)

I walk up to the bartender and ask him about rumors.

Bartender: "You son of a bitch, I told you if you ever come back, you better be able to pay your tab!"

[–] [email protected] 59 points 2 months ago

LoL make them pay for their lack of effort!

Love it

[–] [email protected] 0 points 2 months ago (1 children)

You forgot how to piss, shit, bathe, heal, feed and dress yourself when you gave up your memories. In fact, you forgot how to walk.

[–] [email protected] 2 points 2 months ago

You don't need to walk when you can fly.

[–] [email protected] 6 points 2 months ago

Or you can mess with the player. Someone turns up chasing them for child support.

[–] [email protected] 21 points 2 months ago

I once had a character play a changeling who swapped places with someone, then forgot they were a changeling. So naturally, I had the rest of the party meet the original without her. That was a fun reveal.

[–] [email protected] 26 points 2 months ago

Look, if I wanted to write 100% of your backstory for you, I'd have been a player. Ttrpgs are meant to be collaborative. I already have a shit ton to do as GM, you could at least throw me a bone. Even if you want to do an amnesia plot, that doesn't mean you the player doesn't know anything at all.

[–] [email protected] 9 points 2 months ago* (last edited 2 months ago)

This is pretty much what's happened with my latest character.

I'm playing a reborn/dragonborn, who had previously tried to fight Strahd but lost. And a part of that loss means that my character lost a good chunk of his memories of fighting Strahd before.

But Strahd still remembers my character. So it has lead to some interesting interactions.

[–] [email protected] 18 points 2 months ago (1 children)

I actually agree, that could be pretty fun. That said this puts a lot of work / pressure on the DM so it is definitely something to be discussed rather than used to be lazy. (To be clear, I am not reading this into what you said. Just saying it out loud is all)

[–] [email protected] 8 points 2 months ago

I'm a forever DM so I've got so many unused character ideas that turn into either NPCs or if a player is like "I forgot to make a backstory"

But with the amount of improv I do as a DM it's very little effort for me.

Though I agree it should be discussed as part of session 0. As it'd be rude not to.

Session 0 for my groups is always the same really, we sit around boucing ideas off of each other for characters, things we don't want to be touched on during the campaign, and what kind of campaign we want.

[–] [email protected] 38 points 2 months ago

Yuuuup.

Fiend warlock player did not like learning how I used his minor backstory. (He actually loved it.)

He knew he needed to save a tree. He didn't know he was the one to burn it, nor that he did so because it was a source of power to his mother, who was a night hag.

So much fun.

He saved the tree and even managed to change his Patron, but is too scared to confront his mother again.

[–] [email protected] 20 points 2 months ago

I'd start scribbling notes on my ~~character sheet~~ arms like in Memento.