this post was submitted on 19 Aug 2024
215 points (97.4% liked)

Games

33171 readers
830 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 4 months ago (2 children)

because it's flat out wrong. WoW aped most of its systems from Everquest, which most of WoW's development team was actively playing. They made some improvements on the genre, but the bones existed as early as 1997 with Ultima Online.

[–] [email protected] 0 points 4 months ago (1 children)

the question was "popularized" not "invented".

[–] [email protected] 1 points 4 months ago (1 children)

I promise you, Everquest was plenty popular at the time, and it didn't invent those things either.

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago)

sure, we can quibble on the threshold of "popular" here. but you can't question that WOW caused an absolute explosion in MMOs after it. not like anything before.

[–] [email protected] 5 points 4 months ago

WoW was like the iPhone of MMOs. Didn't invent anything, just put it all together in a coherent, accessible, user friendly package.