this post was submitted on 13 Jul 2024
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Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora's Mask into a native port with many new features and enhancements.

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[–] [email protected] 4 points 5 months ago (2 children)

Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

[–] [email protected] 2 points 5 months ago

It's a bit similar. However this goes a bit further than I understand those projects do. They're creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.

[–] [email protected] 8 points 5 months ago

Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.

Like an openmw generator for any Bethesda game.