[-] [email protected] 15 points 15 hours ago

Wait what is Unity doing this time ffs

[-] [email protected] 8 points 21 hours ago

Rip that bong, doc, I want to live the American dream of getting a payout

[-] [email protected] 12 points 21 hours ago

It's a style of small cleaver

[-] [email protected] 0 points 1 day ago

That things looks like any sprint further than about 10 feet would cause it to drop dead from genetic erosion

[-] [email protected] 16 points 1 day ago

You've clearly not been exposed to the wonders of yesteryears jello and aspic abominations

[-] [email protected] 8 points 1 day ago

Morrowind fangirl here for duty. I love that games journal system

[-] [email protected] 16 points 1 day ago

Yeah I've got all kinds of tricks like that. Leaving things on the ground to spell out a reminder, if you can add custom map tags or signs I'll do notes there, sometimes it's having a system like "if I'm pointing at the ground it means I am not in the middle of anything important and I need to choose my next steps"

[-] [email protected] 14 points 1 day ago

Your college had a mirror above the urinals?

[-] [email protected] 20 points 2 days ago

I'm trans and have surgery coming up so I'm often trying to research a lot of stuff related to that. Seems half the useful info out there is on Reddit and I have to get around the fucking NSFW wall all the time. I'm so frustrated that so much of that information got tied up there and in discord channels

[-] [email protected] 11 points 3 days ago

Axolotls are nearly if not already extinct in the wild. Hobbyists and researchers are the only thing keeping them in existence. Everyone adores seeing my axolotls and get emotionally invested in them almost immediately, which provides a very tangible in person thing for them to think about. It's a good jumping off point for talking about what's happening with lakes and rivers.

There are some things we shouldn't take from the wild. Like I believe sourcing completely natural live rock is unethical as corals have it hard enough and it's super easy to farm our own live rock. Some things it's fine and can even help preserve them or teach people about conservation. I learned so much back when I took care of a marine tank. I have a much stronger understanding of how intricate and fragile our ecosystem can be and people should be allowed to learn and see that for themselves

[-] [email protected] 31 points 3 days ago

These vids are just off enough that I think doing a bunch of mushrooms and watching them would be a deeply haunting experience

[-] [email protected] 51 points 3 days ago

Yeah but humans can give consent about the extraction process and how it is used after

1
submitted 4 weeks ago by [email protected] to c/[email protected]

Just want to note ahead of time, yes I'm in an enormous amount of therapy already

Nothing in particularly spicy detail but topics and possible triggers include: Surgery, breakups, alcoholism, sex, generally poor mental health

I'm having surgery in June which I'm very excited about but also it's a big thing to be going through and I've needed a lot of emotional support. I spent the last few years building up my social circle and being in a vibrant polycule. In the last year though I've managed to go through 5 breakups, 4 of which were very long term, and now a divorce. This most recent breakup has been so hard on me, I was starting to heal from my paranoia I'd get dumped out of nowhere, the day I finally couldn't hold it in any more and was going to tell them I loved them they broke up with me before I had the chance. I don't have any partners left, I've only got a couple friends left one of them is in a different state. I spent years lining up my social circle with a lot of care and now that I need it most it's just crumbles. This recent breakup was kinda my last hope to have a grounding intimate relationship through surgery. They were such a lucky find and everything I've been hoping for and missing and I was healing so much pain just being around them but that's all gone now. There's only like 10 weeks before surgery and last time I tried finding anyone it took months of heartbreaking work. I don't do well without physical comfort, I'm back to sleeping only a couple hours a night, I'm losing weight again really quickly, I can feel my body falling apart from the stress

I'm doing what I can to find people, going to bars even though I've been sober for almost three years now (I'm getting Shirley Temples so I feel less out of place), I've completely gone through multiple dating apps, I even went to a sex club for the first time the other day which was kinda magical but didn't help with a lot of what I'm going through. I'm scared something is going to go wrong with surgery and I feel a major urge to use what I've got while it is still here. I'm also not very attracted to other trans women which I feel ostracizes me from the local trans community. Often the expectation is because I'm into women and I'm trans I should make exceptions on my genital preferences for trans women; this has caused a major disconnect with how I'm able to socialize with the local trans community. It's so difficult to find people I match well with physically and emotionally and I've lost everyone I spent years finding. I was really hoping to have an intimate relationship to ground me before and after surgery and to have a trusting relationship be there while I'm learning my new body.

My tranniversary is coming up soon too. The last couple I had were filled with people and they were so special. This one I knew there wouldn't be very many people so I made plans with my now ex, we were going to do something out of town just us so I could get away from the bad feelings. Now I guess I get to celebrate my tranniversary alone, the one a month before surgery.

I don't know how I'm going to keep doing this. After surgery instead of being in a caring environment I get to split finances in the divorce and move into an apartment likely by myself maybe with total strangers. I'm completely burnt out at work, at life, I feel cut off from people and now I have major trust issues. I honestly don't know how I've gotten this far without picking up drinking again. Every day I want to nose dive off the wagon.

I'm so hurt and scared and don't think 10 weeks is enough time to figure out how not to be. I know going to clubs and stuff trying to hook up probably isn't good for me but I don't know how to stop this empty pain in me without human comfort

10
submitted 1 month ago by [email protected] to c/[email protected]

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
11
submitted 1 month ago by [email protected] to c/[email protected]

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
1
submitted 1 month ago by [email protected] to c/[email protected]

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
25
submitted 1 month ago by [email protected] to c/[email protected]

PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024.

MoreUnity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.

“Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.”

“Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.”

As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include:

  • Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios.
  • Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens.
  • Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
2
submitted 2 months ago by [email protected] to c/[email protected]

As found in https://lemmy.ml/post/12000676

It seemed like a fun bit so I registered the domain. I have nginx running on a server but we need to wait for the dns records to hopefully point things the right way.

So while that's in progress, what should I put on the new site? (keeping in mind the server I got is absolutely tiny because I'm not spending -that- much on a bit, also my website making skills are minimal)

0
submitted 3 months ago by [email protected] to c/[email protected]

By Anna Tong

(Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday.

This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games.

Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters.

The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November.

“We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday.

While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year.

The layoffs and company reset follow a tumultuous period for Unity.

In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees.

Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman.

In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset.

Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality.

It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year.

Shares have risen since Whitehurst announced the company reset.

(Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)

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ArmoredThirteen

joined 10 months ago