this post was submitted on 25 Jan 2024
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Gaming

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[–] [email protected] 0 points 7 months ago* (last edited 7 months ago) (2 children)

now that's survivor bias

EDIT : here's the fun thing, Lethal company would have been a mod back in the day

[–] [email protected] 0 points 7 months ago (1 children)

Tbf, games were easier to create using in-game functions and logic that was created for another game. Modding a whole rework was easier than making the entire game from scratch. Undeniably lethal company is similar in look and feel but it has better game play than some mods.

[–] [email protected] 0 points 7 months ago* (last edited 7 months ago)

Exactly, creating a mod for half-life or similar titles was simply the easiest way to get a decent working 3d fps engine without coding it yourself.

[–] [email protected] 0 points 7 months ago (1 children)

Is your point that developers today aren't as good/benevolent/whatever as devs back in the day? I'm saying (sarcastically, I suppose) that the same type of developers exist today. What does survivor's bias have to do with it? Is my point moot because GMOD exists?

[–] [email protected] 0 points 7 months ago (1 children)

Your point is moot because there is an unending hose of indie games being created and knowing that 2 gems exist doesn't mean the rest of the cottage industry measures up to the things being achieved earlier, and nor does said indie scene have a similar rate of success as the old industry back then.

[–] [email protected] 0 points 7 months ago

What are you, a shareholder? Why does the 'rate of success' matter? I didn't list three games because there were only two gems.

It's like being at the library and saying "fantasy authors will never compete with what JK Rowling was writing, just look at how many books are here!"