this post was submitted on 14 Jun 2024
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Sad that they aren't adding support for ultra wide and more than 60fps. Armored Core supports those things, why not Elden Ring?
Aren't the animations tied to the frame rate?
Because elden ring lags and struggles to keep fps at 60 sometimes with a 3080, why even try to go higher. I'd also saybthay playing ultra wide gives a vision advantage and PvP and invaders being a thing I'd prefer not.
I play on a 3080 ultra wide 1440p and I never drop below 70. Unless I turn raytracing on which honestly is not worth it at all.
How do you not drop below 70 in a game with a 60fps cap?
Flawless widescreen has an fps uncap option as well as letting the game fully support ultra wide. (The game is fucking stupid and renders in ultra wide anyway and then just puts black bars to force 16:9) You of course have to play without online features because you can't use anti cheat at the same time.
This kind of infuriates me. On rare occasions loading into the game (unmodified) it'll glitch out and forget to render the borders for a good 5 minutes or until first teleport. Like come on! I can see it! I know you're doing it!
Another game, Code Vein (shut up, I love it, just embrace some trash from time to time) did the same thing. I could tell because the layering was messed up and your partner's nameplate would render over the black borders by mistake ...
It doesn't fuck with the mechanics or anything does it? I tried unlocking Katamari Damacy when I got it on Steam and it worked but also became unplayable 😮💨
So far I haven't noticed any mechanics changing, but I might be missing something? It miiiiight mess up stuff like parry timing, but I don't think it does.
Yeah this makes me salty. Biggest game of the 2020s and it doesn't have proper PC settings
Feels very on brand for the AAA game market right now, even though From Software aren't generally shitty like that.
Actually From Software is pretty crappy when it comes to this sort of thing.
Dark Souls 1 and 2 had notoriously horrible PC ports, and Elden Ring was one of the only games that Valve stepped in to fix themselves through Proton due to its horrible stuttering. Regardless of their intentions, their familiarity with PC hardware is still definitely a "work in progress".