this post was submitted on 09 Apr 2024
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Mage the awakening 2e. I had a game of it for about 20 sessions, but it fell apart. One player never really learned the rules and was easily frustrated, which is a bad combination. She also straight up said she wasn't going to read a 5 sentence paragraph clue. I definitely had some fumbles, but chief among them I think was overestimating how much they were willing to think about clues and text. They wouldn't even taken notes between sessions, and then would forget.
I also want to do Fate, but it's been hard to find a group. I got my old DND group to try it, but I didn't really like playing with them. I have a new group, but someone just dropped so now we're down to 2 players again. It's a nice game though.