treechicken

joined 10 months ago
[–] [email protected] 22 points 4 months ago (8 children)

Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.

[–] [email protected] 12 points 4 months ago* (last edited 4 months ago) (3 children)

VSCode with Go language support: removes unused variable on save "Fixed that compilation bug for ya, boss"

[–] [email protected] 27 points 4 months ago (4 children)

A training montage set to music? (I'm forcing myself to not Google this first)

[–] [email protected] 3 points 4 months ago (3 children)

SaaS vendor about to be DoS'd: "(chuckles) I'm in danger"

[–] [email protected] 9 points 4 months ago (1 children)

Sue Yoo, attorney at law

[–] [email protected] 8 points 4 months ago

Not every Corner Bakery is, in fact, located at a corner

[–] [email protected] 2 points 5 months ago

~~Aliens.~~

[–] [email protected] 18 points 5 months ago (1 children)

"Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks"

 
[–] [email protected] 1 points 5 months ago

Oh jeez I completely forgot about the pan flute. I'm pretty sure my DS mic was broken so those were all torture :,(

[–] [email protected] 8 points 5 months ago* (last edited 5 months ago) (3 children)

I really liked Spirit Tracks.

Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.

I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago)

Started on the tower defense part of my visual novel. The idea is to keep cells healthy by writing policies that determine which molecules can enter a cell. It's extremely bare bones rn :')

 
1
Eggs (lemmy.world)
 

cross-posted from: https://lemmy.world/post/13859495

Based on this painting: https://artuk.org/discover/artworks/fried-eggs-230434

(I tried lines this time)

 

Based on this Utagawa print I saw floating around a while back: https://www.metmuseum.org/art/collection/search/73459

Notes:

  • I couldn't draw the hat properly so now it's a helmet I guess :/
  • Perspective hard
  • Light hard
  • French hard
 
 
 
 

My team has this one shared component that gets involved in like every feature's development. This year, we're loading like 5 different features onto it, all with different timelines, and my head's about to explode trying to figure out how to make it all fly.

How does everyone else do their software releases? Do you freeze prod and then do one big release later? Throw everything into prod during dev, hope no one sees the unreleased stuff, and just announce it later? Or something else entirely?

 

Background+rant: I'm in my early to mid-20s and still living at home with my dad. I'm not a NEET and am employed at a normal office job. I enjoy the comfort of my home. I like being with family (and I believe they feel blessed to have their kid at home longer). I like not having to pay rent. However, I also keep feeling some nagging pressure to "grow up and leave the nest".

Everything in my mind tells me that moving out is irrational. I would lose 1/3rd of my income to rent, go through a bunch of logistical hoops to find a new place, lose the last few moments I have with my family, just so I can prove to nobody that I'm independent, maybe discover new things, and also probably get in on some of that loneliness action that the rest of my generation is going through.

Yet, the pressure is still there. No one looks down on me for it, but I feel a bit embarrassed to tell people I'm living at home, like I'm admitting failure or incompetency. My friends will occasionally ask when I'm planning on moving out and the question just lingers longer than it should in my head. I compare myself to my parents and grandparents and can't help but feel like a child compared to the people they were when they were at my age.

Obviously quite conflicted on this, so I'm interested in seeing what others have to say.

10
Firewall (lemmy.world)
 
 
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