themoken

joined 1 year ago
[–] [email protected] 7 points 3 months ago

Seriously. I remember first getting into Deity and realizing it's basically just exploiting intimate knowledge of how the AI works. The actual max difficulty is Prince, where the AI doesn't get bonuses, and it's so terrible at actually pursuing an agenda it's not very challenging.

I am a bit hopeful that VII's decoupling leaders and civs will force the AI to be a bit more generally good. At least make it so you don't know exactly what sort of tactics to use from the first turn you meet it.

[–] [email protected] 2 points 3 months ago

I agree, as much as I hate Reddit's leadership and a lot of the toxicity of the hivemind, it will be a long time before anything reaches the level of niche communities it has with a critical mass of users and I miss some of them.

Sometimes you just want to geek out about something small with the 40 people across the planet that actually care about it.

[–] [email protected] 3 points 3 months ago (1 children)

TIOBE is weighted toward languages that have existed for a long time by virtue of counting lines written / skilled engineers etc. but the speed at which Rust is climbing that list is a better indicator. Also, a lot of the languages above it wouldn't be appropriate for anything like a DE.

But you're right, it's hyped, I just think the hype is real.

[–] [email protected] 5 points 3 months ago (4 children)

This is a weird take. Rust is very popular and is the current heir apparent to C for systems level stuff. It's a great choice to start a new DE/toolkit.

As for the rest, you're right the end user doesn't care about the language their graphical app is in, but the developers fielding their bug reports and making fixes/features sure do.

[–] [email protected] 6 points 4 months ago* (last edited 4 months ago) (1 children)

The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn't your thing.

I'm excited to see what IO does with the James Bond franchise too. Even if it's just a reskinned Hitman, it'd be worth it.

[–] [email protected] 10 points 4 months ago (1 children)

Somebody does. Some Milton somewhere in the company will complain vehemently if anything is wrong and will possibly die if it doesn't show up.

Multiple times in my corpo experience I've assumed everyone ignored this sort of internal communique and have had people look at me as if I was skipping a message from God.

[–] [email protected] 14 points 4 months ago

I agree. LD is great, but it's also feeling like the story is nearing a logical endpoint. The main cast has already ranked up and learned to deal with their issues. It's only a matter of time before they're split up and I'd rather have the show deal with that directly and end conclusively while it's still a great show, than to last another 10 seasons.

[–] [email protected] 3 points 4 months ago (2 children)

That trackpad was a game changer for playing KB+M games with a controller, but to be honest sometimes I really miss the right joystick. The trackpad can fake it, but it's not the same.

If they ever do another standalone controller I'd want it to be like a screen-less Deck. Both joysticks and trackpads and a couple more grips.

[–] [email protected] 9 points 4 months ago (4 children)

I think it's a stretch to interpret it as petty when it probably just gave Trip a bit of focus and let his 8 year old nephew shout like "that's my uncle!" or something. Real life astronauts get asked these questions all the time and they're practically deified in our culture.

[–] [email protected] 26 points 5 months ago (4 children)

This better not awaken anything in me...

[–] [email protected] 3 points 5 months ago

That's a fun thought experiment. Weird to think about Kirk's lines delivered in Shakespearean actor English instead of his iconic halting delivery.

[–] [email protected] 6 points 5 months ago (1 children)

Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.

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