rosswinn

joined 1 month ago
MODERATOR OF
[–] [email protected] 1 points 1 week ago

Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn't a contributor.

[–] [email protected] 1 points 1 week ago (2 children)

Just curious, as a former 2020 freelancer I occasionally check in.

[–] [email protected] 2 points 1 week ago (4 children)

Why just RED? Why not a wider group?

 

Do you have a design language or set aesthetic for starships, spacecraft, or weapons in your Traveller Universe? I feel like that after 5,000 years of spacefaaring civilization Humaniti would have some very efficient design ideas. Examples could be all weapons are bullpup configurations because of aiming advantages, or starships tend to be spherical because of the geometry of the jump field. What do you think?

[–] [email protected] 1 points 2 weeks ago

genuinely overpriced.

 

Saw a discussion on reddit today and thought it might be interesting. Name the system, media influences, and basic plot ideas. Mine is: Over The Edge, Film Noir: Four friends in 1935 are involved in a plane crash in the desert and end up in Al Amarja. Stuck without papers or passports, the group is forced to take piece work from the criminal element to survive. A cross between The Maltese Falcon, Naked Lunch, The Lost Weekend, and Sullivan's Travels.

[–] [email protected] 2 points 3 weeks ago

I have never met a dice-pool mechanic I didn't dislike or despise. What makes your compelling?

[–] [email protected] 2 points 4 weeks ago

It does add a certain visual flair, however. Thanx!

[–] [email protected] 1 points 1 month ago (1 children)

It is much faster than a GM fiat.

[–] [email protected] 1 points 1 month ago

Great to hear, and thanx for the free setting. I'd love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).

[–] [email protected] 1 points 1 month ago

Feel free to start some.

[–] [email protected] 2 points 1 month ago

I have one eye that works, so the one-eyed man is KING!

[–] [email protected] 3 points 1 month ago

• I refer to this as the 'Video Game Rule'. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-

[–] [email protected] 1 points 1 month ago (3 children)

I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”

Oh, GM Fiat... I always preferred the GM Camaro, but you do you... ;-)

 

For fans of Traveller specifically.

 

I have I think 14 or 15 different versions of Traveller. From classic first edition, to tiny fan-based Traveller Hero and Action! System Traveller. Although these versions give me a wide variety of rules and systems, I still use many other games to provide character and flavor. Games like Theatrix, Mekton Zeta, Last Exodus, and High Colonies. So what systems and settings influence your Traveller settings and series?

 

In my humble opinion no RPG community is complete without a small forum to discuss the Grandfather of SF RPGs. posts and comments regarding any of the fifteen editions of the game are welcome.

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