jaykrown

joined 2 months ago
MODERATOR OF
 
[–] [email protected] 1 points 5 hours ago

Our entire system being like a hostage situation doesn't help, plurality voting is shit to begin with. I don't blame people.

[–] [email protected] 4 points 6 hours ago (3 children)

This is why the primary will be so important, and why Biden basically handed the win to Trump by pushing Harris instead of having a primary.

[–] [email protected] 3 points 7 hours ago

This is a great summary of exactly why I won't have kids. I don't want to spend all my waking hours working so a billionaire can afford a private island.

[–] [email protected] 1 points 8 hours ago

Here's a look at my inventory and the Hexort game.

 

https://frtl.dev/

Changes:

Added “Hexort” hexagon color sorting game for client-side testing.

Added soul bind tag to creature cards to indicate availability.

Added showcase carousel displaying creatures by rarity.

Added total system pax to the global statistics.

Added global user leaderboard by total soul count.

Added 2048 game leaderboard.

Increased scroll chance from 3% to 5% for memory match game.

Increased egg summon from 55 to 100 pax.

Simplified claim button list on home page.

Fixed several UI issues with the energy and chaos realm buttons.

Fixed so that focuses center on screen after clicking cards.

Fixed market listing modal to be centered and scrollable.

Fixed daily wheel button to have a proper loading state.

Produced an explanation video and platform demonstration.

The next main thing I will be working towards is a PvP game, which will be turn based with a timer, hosted server side. I have several ideas, definitely grid based.

 

FRTL (Fertile Realm of Timeless Life) is a game platform where users collect creatures and play games to earn currency (pax) and scrolls. These are used to summon eggs that hatch into fully unique, AI-generated creatures. With over 200,000 possible trait combinations and the nature of AI image generation, no two creatures are ever the same. Players can obtain scrolls, use them to summon eggs, and hatch those eggs into creatures with inherited traits.

Every creature starts as common, challenging the typical notion of predetermined value in creature collectors. This allows the community to determine what becomes rare over time. If you prefer a sheep over a dragon, you can influence its worth through gameplay and trading rather than having rarity imposed on you. Every creature has utility—whether through gameplay, trade, or soul-binding—allowing the community to decide what holds value.

The core gameplay loop is straightforward. All players have access to mini-games like Snake, 2048, and Memory Match, which provide pax and occasional scrolls. Members gain additional benefits, including daily rewards, a spin-the-wheel feature, and a word-guessing game to earn extra currency and scrolls. Membership also unlocks the ability to rename creatures.

The marketplace is purely player-driven, allowing the trading of scrolls, eggs, and creatures. A key mechanic is soul-binding, where one creature is sacrificed to enhance another of the same essence type, increasing its rarity. Using the market to find creatures of the same essence type is a core strategy for progression. Rarer creatures unlock the Chaos Realm, a passive reward system that grants pax every 30-hour cycle.

 
 

FRTL is now open alpha, meaning anyone can create an account simply with a username and email address. The homepage of the website explains all you need to know about the system I've created. If you have any feedback, issues, or questions feel free to message me. AI helped me significantly in building this, using Rust with Yew and Axum for a very modern single page web application.

https://frtl.dev/

Here are a few 7-day membership codes for anyone who wants access to the member benefits (they are consumed on use):

FRTL-CuXkYYgMI11XWywova4pyZ_H

FRTL-_0gwnRwWUwfsQrvDWC22ib-d

FRTL-Z2MvIaSIHVU97kD2TE64T8bL