infeeeee

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[–] infeeeee@lemm.ee 11 points 1 week ago

This is the original blog post this article is based on: https://devblogs.microsoft.com/oldnewthing/20250325-00/?p=110993

IIRC later other manufacturers copied this feature, and the final days of ps2 it was common that a "converter" was bundled with a mouse.

Wikipedia has more detail about this topic: https://en.wikipedia.org/wiki/PS/2_port#Conversion_between_PS/2_and_USB

[–] infeeeee@lemm.ee 5 points 1 week ago* (last edited 1 week ago)

The old name of Suriname was Dutch Guyana, Guyanas is the name of the region: https://en.wikipedia.org/wiki/The_Guianas

They just used the general name when British Guyana became independent.

[–] infeeeee@lemm.ee 4 points 1 week ago (1 children)

It's already mapped on OpenStreetMap as under construction so it's visible as a dashed pink line on OpenRailwayMap: https://www.openrailwaymap.org/?style=standard&lat=46.53991223176021&lon=6.5935564041137695&zoom=14

[–] infeeeee@lemm.ee 2 points 1 week ago

Why? Who asked for this? There are already multiple similar shitty ai tools for osm, who needed one more.

Mozilla is so enthusiastic about everything - except firefox.

[–] infeeeee@lemm.ee 3 points 1 week ago (1 children)

We mentioned Framework in the headline, and the main overlap here is the USB-C connected I/O which you see separated in the top image.

Unfortunate/clickbait title, they just thought about the ports, not the full concept

[–] infeeeee@lemm.ee 2 points 2 weeks ago

That was an example usecase, an MVP, to show it works and can communicate via the fediverse.

Comments from the post I linked:

The idea is that every fungi-node also has a UI, yes. So you would be able to browse the AI models - for example if you chat with bot A, and the bot is currently learning with bot B and C, those bots would be visible to you and you could open their UI, too. And it should also show bots with which it trained earlier, too.

This way you could “browse” the resulting AI web via the browser.

Well, its similar to a botnet, but one that is open and transparent. You can browse the different nodes, etc. And you can (at least hopefully in the future) add your own computing resources to the network to participate in the AI training.

[–] infeeeee@lemm.ee 4 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

There was a post about this project a month ago, @blue_berry@lemmy.world added some more info in the comments: https://lemmy.world/post/25493555

[–] infeeeee@lemm.ee 5 points 3 weeks ago (1 children)

The formatting of the bot's posts are messed up. Add a new line after the link. Links are not even working on there, 404 all, the number of the next line are added to the end of the url.

Some clients can convert the user handles to link, but the default webui can't, but you can work it around and make it an instance independent link this way:

[@hatnix@social.tchncs.de](/u/hatnix@social.tchncs.de)

Rendered: @hatnix@social.tchncs.de

[–] infeeeee@lemm.ee 29 points 3 weeks ago

According to Calvin's dad, bridges are built following Clarke's 2nd law:

https://picayune.uclick.com/comics/ch/1986/ch861126.gif

 

cross-posted from: https://lemmy.zip/post/31564289

 

I don't know why Ars Technica has so many civ 7 reviews. Previous one was 2 weeks ago.

TLDR VerdictThe good

  • The ages system helps to solve many longstanding problems with the overall arc of a Civilization game
  • Influence yield makes diplomacy better than it's ever been
  • Tweaks and additions turn building city districts into the full realization of what VI was hinting at but never achieved
  • The visual presentation is excellent, with sprawling, intricate cities and detailed leaders
  • Several additions streamline annoying busywork the franchise is known for without curtailing depth

The bad

  • Content is light even though systems are robust; there are no scenarios at all
  • The final few turns of an age end up feeling wonky
  • You can't rename your cities for some reason

The ugly

  • Some launch-window bugs and other issues might make it worth waiting a few weeks before digging in

 

Ralph Grabowski was the technical editor of CADalyst magazine in the 1980s. He writes about how they created screenshots of graphical programs of the time

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