Video game AMIGA SPACE PATROL - IRON GATE
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Video game SPACE PATROL Commodore AMIGA - IRON GATE
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Friend videogame SPACE PATROL
SPACE PATROL video game The body of the space patrol is the largest security service in the entire galaxy; where the law cannot always be present, the space patrol is responsible for patrolling and maintaining order. They may not be many, But they are well trained and in a short time they arrive on the planet where they are required to put order in disputes and small alien invasions.
If you have a problem with aliens invading your peaceful planet, you just have to call them and in a short time a patrol agent will come to put order on the planet.
They are agents with great preparation, know most of the species and have experience in almost all known environments of the galaxy.
A concept that was always there
SPACE PATROL video game I wanted to play a game where a woman patrolled the space for aliens who broke galactic peace. This woman would be armed with a laser gun. He wanted the design to remember the serials and films of the 1960s, where space technology had its own stylized designs.
It took me time to document myself, especially in comics; for the look and for the graphics I was based on 80s games, the classic platform arcades.
I always like to add something new to my games, this time the character is able to shoot in 8 directions, That allows you to get with your laser gun where other games don't allow it and in this game you'll need it, Since there are flying enemies who, if not for these moves, would be out of the player's reach.
The game is designed in 32 colors. The controls are both on the keyboard and on the joystick.
space patrol The design of this cover had to reflect the atmosphere of the game, on the one hand, to present our protagonist, On the other hand, to make known some of the enemies that appear the game. In principle designs the shield of our Space patrol body, then based on the graphics I design for the protagonist I put on this character. in pose with the spacesuit. On both sides I put the main enemies and in the background a purple planet, it is one of the worlds in which you intervene as a player. The sketch was made in paper and pencil and then I painted it in pixel art on deluxe paint V, in 32 colors with a resolution of 230 x 256. The two main enemies are the stone man and the green winged gorilla.
Sketch:
Sketch pencil from the cover We've already talked about the cover, but I'd like to make a small section for the cover sketch, a drawing made of an A4 pencil with the cover, next to these lines you can see an image. It's not easy to do these things, many will think that with the new AI or image generators you can make an image of this guy in seconds, the reality is that I try with several websites that generate images and the truth is that I don't achieve anything that was worth it, so I put on the old use, looking at old comics, looking at other drawings and especially throwing hours for the drawing to stay as I wanted... sometimes you have to do things as you always did... with personal effort.
Design a video game for AMIGA:
space patrol, videogame AMIGA For many of you it is already known that it is many years designing video games and many developments, some saw the light and others are still in store, Well, why don't I have time to finish them or why they were abandoned by some programmer who's on the way... Little can be added when it comes to telling more about the development of designs for my games, But we're going there one more time. On this occasion the characters were species of distant planets, although a little humanized, they have to have some fantasy and at the same time get to capture the interest of the player, for That's what I've decided to make some enemies like bees, a dog that's all mouthful a super fast fish man and of course the final enemies, for this game I have designed two, a stone man and a green ape with wings, in the style of the oz magician. In addition to the characters there are varied scenarios with platforms, levers to advance along the way and other surprises.
Credits:
Design, graphics, assembly, programming FX, jojo073
Music: Narcisound
DISPONIBLEACE Physical and ADF edition
Information note on downloads and physical editions. Due to the continuing attacks and smear campaigns of a few members From a forum and other haters, this game is not available in free download and direct from this website. To get the adf file or physical editing you have to perform a request by email. The email is the one on this website.
JOJOCREATIVO-GMAIL.COM It is as simple as making the request to the mail kindly and as soon as possible, you will receive in your mail the ADF file ready to be played in emulator or drop. You can also ask for the physical editing, whose contents are: Disk of 3.5, manual, full color box.
Requirements to be able to play the game.
To enjoy this game you only need an AMIGA Commodore, we recommend at least a 020 processor and some Chip and Fast RAM. If you put it on an AMIGA 1000, AMIGA 500, AMIGA 600 as the game will work, but it will go a little slow, it won't be enjoyed as designed. I personally tried it on an AMIGA 600 with 020 and a 1200 with 030 and the game goes very well.
You can also play it perfectly in a mini The A500 using the adf.
The contents of the disk can be burned to your hard drive and run it directly, saving you upload times.
IMPORTANT NOTE:
I'm going to write it here and where I can so I don't have to say it more times by email. I play games with the media I have, it's the means I have. There can be 2 cases, having a programmer, with what I do the design and the programmer makes the game in the language that the same programmer sees fit. That I don't have a programmer, in that case I do my games with an editor, I can use the editor that best suits what I want to do, in this case Backbone or GRAC, depending on whether it's an arcade or a graphic adventure, they're the two editors I know how to use, I've tried several and these two are the ones that work best, so I use them. I know the result is not type games I'm not looking for that, but I'm not looking for that either, the one looking for that, don't ask me for my games, because he's not going to get it. I make fun games, with good graphics And I work hard to make them so. I know there are other publishers, I've tried many or I haven't liked either free software. It's important for me to use free software, I don't want to be held hostage by any private software, for a person to tell me whether or not I can publish my game. In the system There are already a lot of problems developing, there are many haters and envious who just want to see everything burn. Better just worry about developing and not other things. Please, please, Don't tell me to do games like you personally do, it's not my goal to make a personalized game for every AMIGA fan. I like to make the games that I think of, they may not be the ones you like.
You may not like any of my games, if you don't like it, please respect the developer and the fans who if they like and support them, they have the right to support the developments they want.
I ask for respect for the collaborators of my games, whether programmers or musicians, are selfless people who develop their code or their music So others can enjoy it in my games, so I'm asking for respect and recognition for them again.
Without developers This platform and anyone would be dead.
Without developers, the AMIGA platform would be dead.
INFO
Space Patrol Commodore a friend
The recognition
It is already a fact that this of making retro games for an old system like the Commodore Amiga is gradually shrinking, this means that we are getting less and those we are left, it is increasingly difficult for us to publish a title, everything is problems. Luckily I continue to develop, I have witnessed many others leave him tired of the obstacles and especially bad press and haters. That's why I think publishing a title like this today is a real miracle and I want to thank everyone who has intervened in the development especially Narcisound who has composed me the music you can now enjoy in the game. Also thank you to the many fans you send thank-you emails for my games is certainly the biggest recognition a developer can get. It is clear that games can always be better, but you have to take into account the limited means they are told, I think the result is more than acceptable, fun games to play with good graphics and the least music...
Thank you again to everyone who supports us.
Physical Editing
Space patrol physical edition
For the physical edition of this game there are great gifts that I have already tried in other games and have liked for the moment I can anticipate that this physical edition of the game for AMIGA would have a comic that was delivered with the box of the game, in addition to the usual chromes. Collectors will be very happy to receive their physical copy. Of course we will continue to send the ADF by email to fans who do not have room for their physical edition or lack financial resources, our commitment is firm to the community and we do not want anyone to be deprived of being able to enjoy our games.
Of course we will continue to email the ADF to fans who don't have room for editing Physically or lack financial resources, our commitment is firm to the community and we don't want anyone to be deprived of being able to enjoy our games.
Order your election
Here we show what physical editing is like, which contains manual in English or Spanish, a pair of pixelart stickers and a sheet of the game. The sheets are given away depending on stock.
crack Commodore friend
Curiosity
In the past the games were unprotected and the chargers were added with infinite lives and other advantages. This was handled by the crackers, well, you can see it in this direction go to the download website.
Commodore a friend Commodore a friend
Contact details
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jojocreativo.gmail.com
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