TheBananaKing

joined 1 year ago
[–] [email protected] 1 points 4 days ago (1 children)

Have they tried fucking off?

[–] [email protected] 5 points 4 days ago (5 children)

ok but seriously who named a mosquito-borne virus eee?

[–] [email protected] 18 points 4 days ago

Lack of spez

[–] [email protected] 4 points 6 days ago

If you actually fill the drive with zeroes, the chances of anyone getting anything back are somewhere between fuck and all.

Old MFM drives (tech likely as old as your parents) had a theoretical exploit for recovering erased data.

With modern tech, that loophole was firmly closed; even state-level actors would be shit outta luck.

[–] [email protected] 4 points 6 days ago

A file comes in two parts: the actual blocks of data that hold the file itself, and a directory entry with the name of the file, and the location of the first block.

When you delete a file, it only scrubs out the directory entry, and re-lists the data blocks as available for use.

[–] [email protected] 80 points 6 days ago (6 children)

What do you get when you cross Kim Jong Un and Jean-Baptiste Emanuel Zorg?

 

So, fungal spores are literally everywhere, and the requirements for fungus to thrive seem to be trivially low; give it a moderately humid environment and it'll grow on a bare concrete wall ffs eating god only knows what; the dust from the air maybe?

Well, and the great outdoors is full of slightly damp places, many of them downright soggy most of the time - and absolutely rife with organic material to snack on.

Where's the bottleneck? Why isn't the world a choking fungal hellscape?

[–] [email protected] 0 points 1 week ago (1 children)
[–] [email protected] 16 points 1 week ago (3 children)

Because this isn't a Spot The Dog book, and we don't need little picture of all the nouns.

On their own they're ambiguous and vague; with the matching word they're completely redundant.

What good does it do to say "I had pizza [little picture of pizza] for lunch"?

I'll use the occasional :) or such as befits the tone, but pointless hieroglyphics are pointless and annoying.

[–] [email protected] 2 points 1 week ago

My brother in christ, you need some Hatchie.

Hatchie - Rooftops

Hatchie - Giving the World Away

[–] [email protected] 49 points 1 week ago

It's true. Badminton players will never ever get laid.

[–] [email protected] 31 points 1 week ago* (last edited 1 week ago) (1 children)

Mirrors can totally reverse top-to-bottom, you just have to bend over to see it. The left-right bias is based on the way we look behind us, not any property of the mirror.

This takes a little explaining.

A rotation is a reversal through two dimensions at once.

If you turn around to look behind you, you're swapping front-and-back, AND left-and-right.

If you stand on your head, you're swapping front-and-back AND top-and-bottom.

Stand facing the way the mirror does, then turn to look into it. You have to do some kind of rotation - a two-dimension reversal - to get there. If you're a normal human, you'll twist around, swapping left-and-right as you swap back-and-front. Your left and right ear swap places, your nose and the back of your head swap places too.

But your reflection doesn't do that.

A mirror only reverses ONE dimension: front-and-back. It's the equivalent of punching your face out the back of your head: its ears are still on their original sides. You have swapped left and right in order to face in the opposite direction, but your reflection hasn't - so it's ears are on opposite sides to yours.

But you can do it the other way.

Stand with your back to the mirror, and bend over and look under your arm (or between your legs) to see your reflection, instead of twisting around.

Hold something with writing on it, and you'll see: the letters in the reflection are upside-down, but they face in the right direction.

The only reason you don't see this very often is that it's a fucking weird thing to do and nobody ever does it.

 

Actually this would be a neat mechanic in-game: everyone around you nopes the fuck out at the sight of you, especially if you killed them previously.

They don't know and they don't understand, but things are very firmly Not Ok.

Partly the cost of failure, possibly a strategic tool.

19
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

Presumably either a terrible idea or already a thing, not sure which.

I'm thinking crispy-fried-aromatics-in-oil, Mediterranean edition. Garlic, eschalots (aka scallions), thyme/rosemary/etc, vast quantity of parsley, peppercorns, lemon zest, fine-diced rye sourdough.

Jar of that in the fridge, use it like chilli crisp but for white-people food.

Is this a thing? Should it be a thing?

 

So, uh, stupid question, but I'm not from the US.

Do Saul Goodman (Bob Odenkirk) and Michael Scott (Steve Carell) share a specific accent? If so, what is it?

They both get that same distinctive tone in their voice when excited; is that a thing from somewhere, or do they just kind of sound alike as humans?

 

City boy checking in.

So, this one time out on a hike in a semi-rural area, the trail opened out on a grassy riverbank kind of place, and there were a dozen or so cows between me and the path onwards.

Now, I mostly grasp which end of a cow the grass goes in, but that's about my limit; I have no real idea how they operate IRL.

I ended up carefully edging my way past them and gave them as much space as I possibly could, and got extremely stared at by all of them, who probably thought I was nuts.

Just out of curiosity - how careful did I need to be? Can you just like walk through the middle of them, or would that be asking for trouble?

 

As I understand it there's two main kinds of empathy: cognitive and affective.

Cognitive empathy is the ability to perceive and understand the emotional states of others, and affective empathy is actually sharing those emotions yourself.

I do the former, but the latter doesn't make a lot of sense to me.

Like, if I see someone being sad, it's possible that I'll be sad or angry that they're in that situation, but those will be my feelings about what's going on, not theirs.

But for those of you who inherently feel-what-you-see, how does this work with, say, anger?

If you see someone being terribly angry, do you feel angry yourself? If so, who do you feel angry at? If you see a fight going on, do you hate both participants?

If someone is angry at you, are you also angry at you?

I guess this applies to any targeted emotion, but anger is a good example.

 

Yes it's old, I know.

In this opening theme, that deeply unsettling fuzzy vibrato tone.

I'm sure it's copying some kind of hospital sound effect, like an old-tech intercom tone or a warning buzzer, but I just cannot fucking place it. I know I know this sound.

It's driving me nuts. Can someone please tell me what it is? Bonus points if you can link to a recording.

 

while picking up some paperwork. AAARGH.

 

M49, I tend to go a bit long between haircuts which is on me, but I seem to have a really hard time explaining that I want short hair, like 20mm / 3/4"

I usually ask for a #2 clipper on the back and sides, (which works fine), then take as much as they off the top so I can still brush it straight up, preferably too short to grab onto.

Basically a cigar butt with eyes, shut up it works for me.

Even indicating with thumb and finger, this somehow gets interpreted as just barely trimming the tips off and painstakingly shaping the surface, barely affecting the overall quantity of hair.

How's that for length?

What no, get in there with fire and the sword, wreak devastation, I want all of this gone.

:carefully trims another quarter inch off:

It's not just one guy, not just one place, so I am obviously using wrong and misleading words.

How do I ask for the thing I want?

 

That is to say, could they get enough forward thrust to push themselves along, without taking off? Maybe with like a little perch to hang onto...

 

So, I almost never play evil characters in most CRPGs - despite the potential fun to be had - and recently I've been thinking about why.

I mean, lawful good is the most boring alignment, evil NPCs can be an absolute hoot (exhibit A: Astarion), stealth murdering villagers for lulz can be entertaining, so why am I always such a freaking goody-two-shoes when it comes to actual plot decisions?

I think a lot of it comes down to lame and crudely-drawn motivations for the evil option in each case.

Your options in most games always seem to boil down to callous, greedy or spiteful: haha no / fuck you pay me / I just blinded your child lol.

And those just aren't satisfying. Especially when you're starting out and forming your character's persona and network, you're pretty much powerless, dumped in a situation where you're casting around for allies and can't afford to burn your bridges.

Running around just randomly being mean to folk like some poster child for Troubled Youth and the need to be Tough On Crime is just... stupid. There's some crude sadism there, and there's some crude avarice, it gets you minor short term benefits but no long-term ones, it gets you hated but not feared, without any real sense of control. Everyone dies or gets led off in chains with big sad eyes, and there's always the strong implication that you failed.

It just feels like a heavy-handed morality lesson where all the bad people are thugs, arseholes and/or developmentally challenged. Apart from being not much fun to play, it's kind of erasing the harm presented by smarter, more insidious kinds of evil.

Being a good guy gets you willing allies, is about personal validation, and feels like success. It gets you the generosity of the people you help, but that's a bonus on top the fundamental win of making the world a shinier better place.

By the same token, being an evil bastard should get you unwilling allies, it should be about power, and it should feel like winning. It gets you benefits you did not earn, but that should be a bonus on top of the fundamental win of tightening the screws on people. That's the actual payoff, but it seems to be the one they always miss.

I think evil playthroughs could be a lot more fun if you had better ways to be evil: blackmail, extortion, sneaky betrayal and brutal revenge. Not ODD, in other words, but NPD. Control, leverage, perfidy. Locking your victims down so they have no choice but to help you, or deceiving them into working against their own interests. Either keep a tight rein on your PR - or let them hate, so long as they also fear.

And another BG3 example: I think the nature of the shadow curse was a misstep, what with the all the grotesque madness and putrid corruption that surrounded it. I think it would have been far more effective as psychological horror, morally corrupt but reeking of purity, so shadowheart would have had believable reasons for wanting to join the gothstapo, and the player could plausibly be sold on it despite everything. But instead the lesson seemed to be that evil is yucky and broken and ew don't get it on you, and that just feels like a missed opportunity to me.

What say you?

Am I an outlier in this? Do the typical offerings feel satisfying to you? Are there games that do relatable, enjoyable evil especially well?

view more: next ›