PastaRhythm

joined 1 year ago
[–] [email protected] 0 points 1 month ago (1 children)

For some reason I didn't include this in my original comment, but to install the flatpaks of .NET 6 and mono 6, you'll need to use the terminal. Here are the commands I used:

flatpak install flathub dotnet6
flatpak install flathub mono6
[–] [email protected] 0 points 1 month ago (3 children)

I had an absolute mess of a time trying to get Unity working on Linux. Even once I got it working, it had an issue where hovering over the Burst menu would cause the whole OS to lock up and I would have to reboot. It wasn't a good experience. I've never used Wine so I don't know if that would be any better.

When I first got it working, I wrote down the steps I took. I don't know if this is everything I had to do or if I forgot a step, but it might be a good starting point.

  • Install Unity Hub from the Pop!_Shop. I vividly remember not being able to get it to work right any other way.
  • Install .NET and Mono via flatpak. I wrote down that it had to be version 6 of both SDKs, don't remember why.
  • Install the flatpak version of Visual Studio Code. You can do this from the Pop!_Shop if you want.
  • Get the C# extension for VSC if you don't have it.
  • Once in Unity, go to "Edit/Preferences/External Tools" and check "Generate .csproj files for:"
    • Embedded packages
    • Local packages
    • Registry packages
    • Git packages
    • Built-in packages
  • Click "Regenerate project files"
  • When you open a script, Unity will tell you to set "Omnisharp: Use Modern Net" to false in VSC's settings. Do this to get code suggestions.

I hope this helps! Welcome to Linux! If you need clarification on any of this, just ask.

[–] [email protected] 0 points 2 months ago

This is crazy. The first time we've heard a peep out of Starfy since The Legendary Starfy outside of Smash. And this is the first time these three games were ever released outside of Japan! It makes me wonder if Starfy's about to make a comeback, but that's probably just wishful thinking.

Wish they were translated, though. These games have stories, and while you don't need that to enjoy the level design, a part of the experience is gonna be lost on anyone who can't read Japanese.

[–] [email protected] 0 points 2 months ago* (last edited 2 months ago) (1 children)

Do you think the Wii U would be powerful enough for native 3DS emulation? It's a lot to ask of the console but it would be pretty awesome.

Edit: Sorry for the late reply. I don't check Lemmy that consistently.

[–] [email protected] 0 points 2 months ago (3 children)

Hang on, 3DS too? Is that emulation, a compatibility layer, just streaming from a 3DS, or what?

[–] [email protected] 0 points 2 months ago (4 children)

I think that article's headline is incorrect. Valve's article said that 10% of controller sessions are Steam Decks, not 10% of Steam Input sessions. Here's Valve's article: https://steamcommunity.com/games/593110/announcements/detail/4142827237888316812

So weird that only 15% of Steam sessions are using controllers. I thought everyone had a controller. Most games are just better with a gamepad.

59% of controller sessions are using Xbox controllers. Not surprising, but I wonder how many of those Xbox controllers aren't actually Xbox controllers. I use an 8BitDo Pro 2, which uses X-Input on PC. Though the majority of my gaming is done on Deck now.

[–] [email protected] 0 points 3 months ago

This looks about comparable to the remaster from earlier, which looked incredible for a Switch game. The trailer looked nice but definitely not what we would expect from something on the level of a PS4. I don't see a reason to doubt that the footage was the game running on Switch.

But the fact that people are debating if this is Switch 2 footage speaks volumes about Retro Studio's skill. Jaw-dropping graphics for a Switch game.

[–] [email protected] 0 points 3 months ago (1 children)

So weird to see a PlayStation IP on Switch. I wonder if LEGO pushed for that since LEGO games have a big audience on Switch (as far as I can tell based on very limited research and big assumptions.) But I really have to wonder-- If the goal is broadening the audience, why on earth is this game on Switch but not PS4? I'm not mad or anything, but that's extremely weird. Maybe it's an attempt to sell more PS5s?

[–] [email protected] 0 points 4 months ago (1 children)

I've noticed that the games that dominate this list every month are very long games designed to suck players into their gameplay loops for hundreds of hours. Nothing wrong with that, but it makes me wonder if there are short games that are very popular, yet get left off of this list just because they end in 10 hours. I would like to see a top 20 list sorted by number of players rather than playtime.

[–] [email protected] 0 points 8 months ago

Low profile circle pads for joysticks aren't bad at all IMO. Some people dislike them. Depends on the person.

I don't think I would want a Steam Deck in this form factor. The current Deck honestly feels like the perfect size for me. Not too big to be unruly, not too small to be uncomfortable. I totally understand the appeal of a pocketable device, but I've come to realize that I really just don't have a need for a device that portable and would rather have something bigger. A device this small wouldn't have the same number of inputs and would greatly compromise on comfort. That's mostly a me thing, though. Plenty of people want smaller handhelds, so a smaller handheld PC could probably find an audience.

I would love an Android smartphone that's like this. Not a gaming-centric device like a Retroid Pocket, but something that could be my daily driver smartphone while also offering physical controls for a quality gaming experience. Basically the Xperia Play, but modern. It would be far less cumbersome than carrying around a gaming device in addition to my phone, making it much more practical for me.

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