KiloGex

joined 2 years ago
[–] [email protected] -2 points 5 days ago (1 children)

Mom raised him. Dad barely saw him. But in any case, these clearly aren't his parents because like I said they were divorced before MAGA was a thing. This is just a troll posting a picture of some idiots hoping that people will give them Internet points.

 

I'm incredibly new to 3D printing. I have an Anycubic Photon Mono 2 and I'm using the Anycubic standard resin. My first couple of prints went fine; first one was the test print and the second was a set of dice (which technically didn't go fine since I wasn't aware you can't just print right on the plate, so one side was blank).

However, ever since then my next 4 prints have failed. I thought I was maybe going too complex right off the bat - attempting to print a flexible dragon for my kids - so I decided to run the resin exposure test ("RERF"). Only 4 of the 8 printed, and the ones that did only barely printed. I have absolutely no idea what's going on with this and was hoping that someone here could give some insight and advice.

Thanks!

 

I just recently got into NMS just before the Aquarius update. I've really enjoyed things so far, but I'm at a weird point now. Every one of my primary missions has some vague objective that I can't actually complete. The story (as it is) seems to have completely stalled out. I'm left to repetitious side missions like the Base Computer Archives and Settlers.

Is there anything else in terms of story, or am I on my own now? I just figured there would be some sort of resolution to Artemis, Atlas, or any of the really cool and interesting plots that seem to be going on here.

 

Pretty short and sweet, how do you successfully narrate travel between points of interest as a GM without it being all hurky-jerky?

I'm imagining attempting to narrate the epic travel scenes in Lord of the Rings, where they travel for days in fast-forward with nothing really interesting happening, only to then suddenly have time reel down to normal when something is about to happen. Every time I try this in a game though it just feels awkward and abrupt, while also clearly indicating to the players that something is going to happen.

Is there a way to make this a more smooth and natural transition?