Yep I had a couple aluminum ones, the 90 degree walls by the contacts would always bend inward to make a trapezoid ship on the connector instead of a rectangle and they sucked to try to bend back every time
GhostlyPixel
Fair enough! Thanks for the data!
Much appreciated!
With no clear winner in terms of performance, which one do you think has the most durable material? I have been using a Corsair Voyager mini for years, which I think has an aluminum shell, and it very quickly bent inward on the side that doesn’t have the contacts, usually I need to put a key or some other metal thing into the USB slot of the drive to re-flatten it before it can be plugged in.
Remember these are the same engineers who put the Magic Mouse charging port on the bottom, making the mouse unusable while you charge it
I was really impressed with Rider when I tried it out with Unity development, I’d love to use it, but I’ve switched to Godot and GDScript
I use IntelliJ and CLion daily at work, and PyCharm to a lesser extent, JetBrians makes some awesome IDEs
Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat
Oh that remote is not a bad idea, does it do mouse input via the circle d pad? Or is it keyboard only?
I didn’t realize Valve released SteamOS to be installed on other devices, that’s killer! I just threw mint on a 15 year old laptop a few weeks ago and VNC into it from my phone to control it as my streaming box.
I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.
The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.
I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.
I loved the idea of this extension and used it for a few months, but ended up disabling it because it made YouTube take significantly longer to load a page on my daily laptop, which admittedly is pretty old.
Finally switched to godot full time with 4.3 from Unity and this has been my biggest point of friction, super excited to try this out!