AdrianTheFrog

joined 1 year ago
[–] [email protected] 3 points 16 hours ago

its developed by Mozilla

[–] [email protected] 33 points 16 hours ago (5 children)

I’m just really hoping Trump will piss off republicans in Congress fast enough that they stop supporting him before he can cause any real harm.

[–] [email protected] 0 points 2 days ago

Populism isn’t necessarily bad, business antitrust regulations and the 8 hour workday were historically populist policies. Dems shouldn’t go all out on populism, but they should do something to become popular. Elections are a popularity contest after all.

[–] [email protected] 1 points 2 days ago (2 children)

I think a big part of this might be the Democrats not wanting to take the populist pro-worker anti-rich stances due to campaign donations.

[–] [email protected] 24 points 1 week ago

This is the second time this has happened. Democrats in the 50s-60s realized they could get votes in the North by not being racist, while Republicans at the same time realized they could get votes in the South by being racist. It just really shows that neither side really cares all that much, it’s mostly a show for political gain.

 

Just 3% less votes than Jill Stein, and he dropped out 3 months ago

[–] [email protected] 5 points 1 week ago

This query was most popular in Vermont.

the related queries (statistically correlated based on time, etc):

  • "how to move to australia from usa"
  • "how to move to scotland from us"
  • "english speaking countries"
  • "where to move if trump is elected"
  • "how to move to germany from the us"
[–] [email protected] 5 points 1 week ago (1 children)

it does seem to share a lot of the worse aspects of the U.S., such as dysfunctional national transit systems

[–] [email protected] 2 points 2 weeks ago

I find ChatGPT useful in getting my server to work (since I'm pretty new with Linux)

Other than that, I check in on how local image models are doing around once every couple of months. I would say you can achieve some cool stuff with it, but not really any unusual stuff.

[–] [email protected] 1 points 2 weeks ago

Oh, I had some of those last year on some lemmy thread somewhere.

[–] [email protected] 5 points 2 weeks ago

honestly, its pretty good, and it still works if I use a lower resolution screenshot without metadata (I haven't tried adding noise, or overlaying something else but those might break it). This is pixelwave, not midjourney though.

[–] [email protected] 3 points 3 weeks ago

If I pay $60 for a game, I want to be able to play it in at least 10 years, not just 3.

[–] [email protected] 66 points 3 weeks ago (9 children)

shocking: users of open-source reddit alternative like open-source things

 

This is at JFK, does anyone know what they are used for? There wasn’t an obvious time when it was taking a picture.

207
Rule (lemmy.world)
 
 

Prompt: A cyberpunk scifi painting of a floating city in the air above the sea

It uses a new, fancier, 18GB text encoder (t5) to follow the prompt much more closely. It isn't perfect, but its much better than SDXL in my opinion. It does seem to be a bit worse at photorealistic subjects and has a tendency to create 1-pixel vertical lines.

Some other images:

impressionist, a woman sits in the middle of a crowded cyberpunk street, people bustling around, orange and blue glowing signs, warm atmosphere

a bright cinematic photo of a solarpunk city at midday, skyscrapers, steel, glass, vines and fields of vivid tropical plants

 

Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I'm pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I'm posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don't need to be a professional artist or have tons of Godot expertise to do it.

 

I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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