4tnGameDev

joined 2 years ago
[–] [email protected] 7 points 3 weeks ago (3 children)

making an Advanced Wars style game, posting first screenshot today: https://hexbear.net/post/4741011

[–] [email protected] 0 points 2 months ago (1 children)

I just realized I have no examples of a turn based game with ridges/elevation lol.

 

Hey, I’m curious about people's thoughts on how different games handle terrain in turn-based strategy games like Advance Wars 2 and Fire Emblem. Some use simple mountain tiles, while others have ridges or more complex tile elevation. Do you have any thoughts or preferences on which approach you enjoy more, or how it affects gameplay?

Here are several random screenshots:

Advanced Wars 2 (mountain tiles)

Red Alert (ridges are basically just walls, no elevation)

Red Alert 2 (ridges, elevation)

I guess in RA2 you can have elevated bridges, boats go under bridges, which is a cool concept not all games support.

Into the Breach (mountain tiles, afaik no elevation)

Fire Emblem (mountain tiles)

I've been working on my first game for a few months now, I'm almost to a point where I'll have to commit to one style or the other. In 1 to 6 months I'm hoping to have screenshots firing at full capacity, just need to have my bare minimum placeholders do a little trick called existing.

And honesty, any completely unrelated (to mountains/ ridges/elevation) game design ideas/questions are also welcome.

[–] [email protected] 12 points 9 months ago* (last edited 9 months ago)

I'm a bit of a fence sitter on the actual issue, I love F-Droid as is and fear change, but I'll say as someone who thinks they'll release on Google Play in the general future, the thing that pisses me off most about Google Play is they have a "repetitive content policy" which disincentivizes you from releasing a full paid app and a demo app. The main issue is, I don't want my app to categorize as "in-app purchases" if the only purchase is the "unlock full version", because that doesn't distinguish my app from any unethical whale-hunting casino-for-children microtransaction apps, and I don't want my app to claim to be free if it's just a demo.

At least, from a pro-user, communicate everything clearly, perspective, I feel that Google is compelling devs to dark-pattern-by-default on this subject.

LMK if I'm wrong about any of that.

[–] [email protected] 1 points 1 year ago (1 children)

My engine is homemade, I'm focusing primarily on perfecting networking/server stuff in a way that would make the "what if I lost internet/what if I don't want to play online every" people happy. My prototype is 2d placeholders. I plan on doing some experiments with 3D before deciding to go all-in on an art style or 2D vs 3D. I currently do not have any music or sound effect assets. I haven't published anything yet, but to oversimplify, pretend that I'm making an Advanced Wars 2 clone.

[–] [email protected] 3 points 1 year ago (3 children)

I would absolutely to love to have any of those with access to paid gamedev assets, as I've not bought any, or acquired any that were temporarily free, and will be relatively poor until after I win the gamedev lottery.

I'm not using Unity tho, so if any of those are vendor-locked to Unity (license or otherwise), maybe the next person should take those.