this post was submitted on 08 Jan 2025
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[–] [email protected] 2 points 1 week ago

Diablo is like stacking blocks. Stacking blocks is fun. Diablo 1 gave you some mixed blocks to play with and you could make some fun towers. Sometimes you'd get the Butcher, sometimes Skeleton King, and so on. Some of the uniques items you'd find really defined a playthrough.

Diablo 2 gave you more blocks and more stackable shapes. You got skill trees, more clasdes, more item parameters, and just plain stuff to wedge on a more intricate tower.

Diablo 3 and 4 appear to have attempted to bedazzle the existing shapes and allow players to buy stickers. There was little, if any, innovation beyond revenue.

Like, Blizzaed saw Grinding Gear Games acquire money through cosmetics and thought that was what people were over there for. (And they mostly just implemented Final Fantasy 10 sphere grid... and solved the 'gold/currency' problem.) But I have to admit I was so lacking in interest I never bought 3 and 4--only watched someone play a bit is all.

[–] [email protected] 5 points 2 weeks ago

The same folks that created the real money auction house for Diablo 3, the memes "You think you do, but you actually don't"; "Don't you guys have phones?" and Diablo Immoral, continues to show their complete dissociation from reality because money.

Similar to his recent comments about how gamers turned the series towards live-service, Fergusson claims the “consumptive” nature of modern fans means a true, classic Diablo wouldn’t succeed anymore.

Ah yes, it's the gaymurrs that asked for more fucking live service. Fuck off. To be fair, the actual interview doesn't have anything saying that, but I wouldn't be surprised if it was a statement thrown elsewhere, since diablo immoral is full of lootboxes, gems and all the predatory bullshit that works wonders to funnel money. It worked exactly as expected, it's profitable beyond reason. To conflate that with "gamers want more of that" is pure corporate bullshit and they know it.

From the actual interview:

(Fergusson): And so we launched that way with D4 and we found out very quickly that if you don't give me my Uber in my season, then I'm upset. And so we're like, oh, wow, okay. And now it's not like, now we actually have an uber currency, uber unique currency that you can go make the one. If you're not finding it, you can actually go make it for yourself, right? And so, which is very different. It's just a kind of a recognition of how much players have changed in 20 years. You know, what they, that consumptive nature of a live service and that time is money and I don't have much time, so let's go, right? And so that idea of like, oh, you're going to get a unique every six months. So what are you talking about? I need to get all the unique in six months, you know? And so it's been, so that's that clarity that Brent talks about is just putting in players' hands, getting their actions and adapting."

That's a "problem" because of how you decided the game should work, as a fucking live service.

For more Diablo coverage, read about Fergusson’s wish to have the ARPG genre renamed to “Diablo-likes”.

Everything old is new again, I guess.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

Sure thing buddy. Diablo 3 sucked big time, even after all the changes. 4 looked like a huge flaming turd from the trailers, played the beta and it was in fact a terrible game I will never buy. D2 remake? Hours and hours of fun. Path of Exile, the actual closest thing to a D2 sequel? One of the best games I've ever played. These people are actually dumbasses.

Edit: Almost forgot Diablo Immortal... Blizzard you can suck my dick and balls with your Diablo Immortal trash.

[–] [email protected] 11 points 2 weeks ago

Diablo 2 was my first and favorite, I played the shit out of that game with my friends. We'd join up and rush each other, share equipment, meticulously plan our builds, and kill the strongest stuff we could find.

The story was stale after the first playthrough, and yeah I killed Baal and Mephisto thousands of times, but it was so much fun. There wasn't an auction house or an ability to buy the best equipment. Leveling up didn't take forever, so I could build a level 80 character in a few weekends of grinding away.

I played Diablo 3 too, but it felt like they lost the storytelling magic and focused more on monetization. Rifts were cool, but I really just felt like it was more of the same with better graphics and different characters / skill trees. It wasn't novel enough to grind away my weekends on.

I haven't tried the latest, and despite having a phone, I refuse to play Immortal or whatever (if that is still around).

I am over Blizzard games at this point ... in the 90s and early 2000s they could do no wrong. Since they hitched up with Activision they completely lost the plot.

[–] [email protected] 6 points 2 weeks ago

I wish they never discovered that all gamers were monolithic.

[–] [email protected] 5 points 2 weeks ago (1 children)

It was a pain in the ass unless you played everyday. Playing with friends was tiresome because you'd have to do the same boss battles over and over. Diablo was great because of the horror and the levels got more twisted as you went deeper. There was also the secret cow level.

Now, it's open world and a bit soulless because it caters to always online. Art direction was great in D4 but I got so sick of the 40Gb updates everytime I booted up the game every few weeks. Just give me a one and done solo offline story mode and separate online.

[–] [email protected] 4 points 2 weeks ago

That's the only thing that could bring me back to Blizzard. Dedicated and fulfilling solo for most of their ips

[–] [email protected] 7 points 2 weeks ago

They are right about the latter part, but attributing who doesn't want the classic ways back to the wrong group. Developers don't want to go back because people will actually pay for the MTX/Battlepass/whatever the fuck bullshit and they (the developers and publishers) love money.

[–] [email protected] 4 points 2 weeks ago (1 children)

I notice path of exile has sucked xi xinpings cock exactly zero times and is also a better game even if they had.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago)

I notice path of exile has sucked xi xinpings cock exactly zero times

In 2018, Tencent became a majority holder in GGG, acquiring 86.67% of the company's shares.
-source

I enjoyed Path of Exile, and may give PoE2 a go. But ya, GGG looks set to deepthroat some Xi Xin Pooh cock,

[–] [email protected] 7 points 2 weeks ago (1 children)

I loved D2 and yes D3. But 4... I've tried to play it twice and gave up. It is just such a giant expanse of soul sucking nothing that I've not been able to find any "fun" in the game.

[–] [email protected] 3 points 2 weeks ago (1 children)

The intro was cool. When I played it I thought "nice, they're going back to Diablo 1's atmosphere". Then the rest of the game happened.

[–] [email protected] 1 points 2 weeks ago

Total opposite experience here. I played it and immediately thought "god fucking damnit they stuck with all the bullshit from 3." To me the art style still looks like cartoony WoW style garbage and not the gritty dark vibe I want, like Diablo 1, 2 and Path of Exile have. The gameplay was completely underwhelming and felt like just repeating old stuff I had already done before. Didn't even finish the tutorial completely because I hated everything about it.

[–] [email protected] 25 points 2 weeks ago

Don't you guys have phones??

[–] [email protected] 58 points 2 weeks ago (2 children)

Shit like this is why people go back and play much older titles and have a great time with them.

c/patientgamers rise up! Or maybe not. We'll just wait until it goes on sale and maybe give it a try down the road.

[–] [email protected] 4 points 2 weeks ago (2 children)

"People" as in maybe 5% of players. Most of the money is in what is being released - live services, forever games. They're not idiots, they have statistics and know what most players actually pay for.

The entirety of sales for Starcraft 2: Wings of Liberty, generated less money than a single mount skin in World of Warcraft.

[–] [email protected] 7 points 2 weeks ago (1 children)

47% of the total playing time on Steam was spent on games released in the last one to seven years, while a sizeable 37% of time was spent in games that have been out for eight years or more.

Source: https://www.pcgamer.com/games/only-15-percent-of-all-steam-users-time-was-spent-playing-games-released-in-2024/

Also with all the recent Concord-style live service fails maybe investors will want to fund other stuff from now on? idk

[–] [email protected] 0 points 2 weeks ago (1 children)

Playtime has nothing to do with this. If I pull 800hrs in Garry's Mod and then 10 people buy Fifa and put in 2hrs each, most of the playtime is mine in an old game. Yet I paid like $10 for it and they spent $600. It also isn't surprising that older games have more playtime - more time for someone who is "hooked" to play something. There is only 24hrs in a day after all. Also this doesn't count live service games seperately and games outside of steam - League of Legends comes to mind. Same for Warframe. Huge behemoths that people play for hundreds of hours and spend hundreds of dollars on.

[–] [email protected] 6 points 2 weeks ago* (last edited 2 weeks ago)

Shit like this is why people go back and play much older titles and have a great time with them

"People" as in maybe 5% of players

That's the part of the comment I was referring to. It's factually wrong: only ~15% of playtime is spent on 2024 games

LoL didn't release in 2024, neither did Warframe. I'm not arguing that old service games don't make the most revenue, they obviously do, I'm arguing that a lot of the live service games that are actively comming out are almost all underperforming and failing to get any kind of audience. All that means there's very little incentive to develop a new live service game unless you already have a big community for it or a brilliant idea

If you have a lot of money, you're better off investing in a "Black Myth Wukong" or "Elden Ring" -- both of which are outperforming the newest Call of Duty on Steam in revenue -- compared to a new random live service game

[–] [email protected] 3 points 2 weeks ago

A lot of it is untracked, though. I know we live in the era of big data, but Blizzard et al has no clue how many people are playing TIE Fighter Total Conversion and countless other old games. 5% is way too low of a made up estimate.

Hell, classic arcade emulators are ubiquitous.

My point here is not that game publishers aren't making money. My point is, gamers don't have to buy into it to have fun.

[–] [email protected] 9 points 2 weeks ago

A friend and I literally just finished Diablo II with SlashDiablo's servers so we avoid Blizzard. It was an awesome time

[–] [email protected] 52 points 2 weeks ago

The only reason the players are "too consumptive" is because the game is designed to not give the player any other way to play. You wanted that outcome, so you designed it so there was no other option.

[–] [email protected] 30 points 2 weeks ago (3 children)

IMO Path of Exile 2 is kind of like "Diablo 4 classic".

Sure it lack some QoL just because it wants to be old school but it nails the mood of the older Diablo games.

I also played Diablo 4 and there is no way I will return to that game. They clearly don't have a good formula anymore.

[–] [email protected] 4 points 2 weeks ago (1 children)

Have you by any chance played Grim Dawn? I really enjoy the mechanics and aesthetics of it, and I'm wondering how PoE2 compares. I don't think I'll ever be in the market for Diablo 4; the P2W cash-grab of Diablo Immortal really soured me on the franchise.

[–] [email protected] 4 points 2 weeks ago (1 children)

I prefer Last Epoch to Grim Dawn. When I played Grim Dawn it felt like the "right" way to play was to put 90% of my skill points into stats, which is frankly boring. In Last Epoch I get to put skill points into customizing my abilities in pretty diverse ways.

[–] [email protected] 4 points 2 weeks ago

Yeah, I don't worry too much about my GD builds being "end-game viable", I just like finding combinations that are fun to play, and there are enough unique item sets and abilities to keep me entertained for a while. I'll check out Last Epoch—looks like it might be up my alley!

[–] [email protected] 13 points 2 weeks ago

I've been jamming on poe2, and (to me) it feels like D2 resurrected, but with a bunch of extra content. Act biomes are identical, storyline is conceptually very close (chasing a corrupting force across the continent), look and feel, etc..

Also, it's too bad the VGAs don't have a "Stable Release" award, because, even being early access, the level of polish on POE2 is pretty amazing.

[–] [email protected] 6 points 2 weeks ago (1 children)

Indeed. And its half a game, without classes, without systems and act 4-6 as well as all the skills and abilities associated with that stuff.

Another 6 months of balance and polish on it plus all the above mentioned content, it's gonna have something for everyone that is even slightly a fan of arpg's I'd hope.

[–] [email protected] 0 points 2 weeks ago (1 children)

PoE took, what, four years before they decided to change it from 3 acts repeated thrice to the 10 act arc? I loved playing it from beta, but I think I'll wait a while for PoE 2. I'll bet 6 months is just enough for chis wisson to figure out what horror he wants to add to the rnGods, and that's much more important than balance and polish.

[–] [email protected] 4 points 2 weeks ago (1 children)

You can't exactly compare the studio to how it was a decade ago..

[–] [email protected] 2 points 2 weeks ago

And you know.... It was their first game like this and they had never done anything like a 10 act story. They already stated their future plans. Back then it was up in the air.

This would be like saying it took engineers 10+ years to make the first useful car. Surely the next upgrade wont be for a while.

Also chris wilson isnt on the poe2 team. He's barely on the poe1 team.

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